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Aplikasi pemesanan jasa proyek pada CV. Hendri Saputra Desa Barunang Kabupaten Kapuas berbasis Web

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

The application of a technology in a job provides an enormous impact of convenience for every user. Currently CV. Hendri Saputra has used computer technology as a support in assisting the management of a project's ordering operations. However, the problem with existing operations management is that it is still not effective because it only uses word processing applications that make the output data output not centralized, so to find and access each project order data the user must view and open the word document files one by one first. . Therefore, in order to realize an effective and efficient operation management, the author offers a solution by creating a project service ordering application so that the data becomes centralized, easy to access and manage. In conducting this Final Project research, there are two methods used by the authors which are used by the authors which include data collection methods and system development methods. The data collection methods are observation, interviews, documentation and literature study. The system development method that the author uses is the prototype method. The final result of this research is in the form of a Project Service Ordering Application on CV. Hendri Saputra Barunang Village, Kapuas Regency Web-based that can be used by CV. Hendri Saputra to assist the process of ordering project services.

ANALISIS DAN PERANCANGAN SISTEM INFORMASI PADA GEREJA ORANG BERIMAN (GOB) PALANGKARAYA

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Olivia Magdalena Hartono, C1657201081, 2021. Analisis dan Perancangan Sistem Informasi Pada Gereja Orang Beriman (GOB) Palangkaraya, Advisor I Fenroy Yedithia, S.Kom., M.TI, Advisor II Herkules, S.Kom., M.Cs. With the development of increasingly advanced technology, humans can make various kinds of equipment as tools in carrying out various activities to support productivity. Where almost all fields can take advantage of computerized technology to make it easier to complete all work activities. As one of the organizations engaged in community service, the church has various activities and transactions to accommodate the needs of the congregation, both in terms of ecclesiastical activities and church financial transactions, namely congregational data collection that records information about congregation growth and other data, church activity schedules that includes worship activities and church support activities. The media used to convey information on worship and church activities in the form of print media and video shows. Submission of church financial transparency that is still manual is by using paper media and many printed documents stored, including data on church members, and other data that still uses data collection with forms. Such a system becomes less effective because it makes it difficult for the server team to archive and search data. For this reason, the Church of the Faithful (GOB) of Palangka Raya requires an information system that supports service activities and helps data systems to produce useful and quality information. Data collection techniques used in this study were observation, interviews, literature study, documentation, and questionnaires. Using PIECES, NPV, and Unifield Modeling Language (UML) analysis tools, Scala Likert calculation method, and interface design using Balsamiq Mockup and Canva. Based on the results of the calculation of the questionnaire using the Likert scala method, by submitting 8 statements to 14 respondents, they got an interpretation value of 93.38%. So it can be concluded that the design made can be accepted by all users, both admin, congregation and visitors. With this research, it is hoped that it can describe what will happen in the future if this system is implemented. can be taken into consideration to see the advantages and disadvantages, so that it can be continued to the application development stage by further researchers.

Penerapan Teknologi Augmented Reality untuk Pengenalan Motif Batik Kalimantan Tengah Berbasis Android

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Teknologi di zaman sekarang ini, khususnya AR (Augmented Reality). Dimana teknologi yang menggabungkan benda maya tiga dimensi (3D) ke dalam sebuah lingkungan nyata tiga dimensi. Model tiga dimensi biasa digunakan sebagai alat bantu pengenalan untuk membuat masyarakat lebih memahami sebuah informasi yang di diterapkan. Permasalahan dalam penelitian ini adalah dimana saat ini informasi atau pengenalan Motif Batik yang disampaikan masih menggunakan media gambar, video, dan internet. maka berdasarkan hal tersebut dibuat aplikasi pengenalan motif batik kalimantan tengah menggunakan teknologi Augmented Reality. Dalam melakukan penelitian Tugas Akhir ini ada dua metode yang digunakan oleh penulis yang meliputi metode pengumpulan data dan metode pengembangan sistem. Metode pengumpulan data tersebut adalah observasi dan studi pustaka. sedangkan metode pengembangan sistem yang penulis gunakan adalah metode MDLC (Multimedia Development Live Cycle). Hasil akhir dari penelitian ini adalah dapat memproses informasi pengenalan Motif Batik secara baik dalam bentuk aplikasi berbasis android yang disajikan secara modern dan hasil dari responden disimpulkan bahwa "Penerapan Teknologi Augmented Reality untuk Pengenalan motif batik kalimantan tengah berbasis android" ini sangat mudah digunakan untuk kalangan umum.

PENGEMBANGAN APLIKASI MEDIA PEMBELAJARAN BAHASA INGGRIS BERBASIS ANDROID

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT Riomy Angga Mafinda, C1655201011, 2021. Development of android-based English learning media application, Advisor I Elia Zakaria, MT, Advisor II Catharina Elmayantie, M.Pd Technological developments in the current era of globalization have grown very rapidly and provide many benefits in advances in the cellular field, from the cellular model itself to its function. One example of the function of a mobile phone can be used as a learning medium. The goal to be achieved in this study is to develop an Android-based English learning media application. This application is a medium of English learning in the scope of Body and House which is displayed in the form of sounds and images. This application is made using android studio with a Java-based supporting application JDK program. The method used in this study is data collection method in the form of literature study and questionnaire method. While the software development method uses the MDLC model. The results of the application when run on a smartphone can be used easily by users, with attractive and easy-to-understand designs and objects. This can be seen from the results of user respondents by 80% with good categories Keywords : Application, Learning Media, English, Android

ANALISIS DAN DESAIN MEDIA PEMBELAJARAN INTERAKTIF UNTUK ANAK SEKOLAH MINGGU GPdI BUKIT HINDU BERBASIS ANDROID

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

David Batuah Brahim, C1757201030, 2021. Analisis Dan Desain Media Pembelajaran Interaktif Untuk Anak Sekolah Minggu GPdI Bukit Hindu Palangkaraya Berbasis Android, Pembimbing I Bayu Pratama Nugroho, S.Kom., MT, Pembimbing II Susi Hendartie, M.Kom. Sekolah Minggu merupakan kegiatan pendampingan iman anak yang biasanya diadakan pada hari Minggu, anak sekolah minggu biasanya merupakan anak yang duduk dibangku SD hingga bangku SMP. Inti dari kegiatan ini adalah mengajarkan dasar tentang agama Kristen kepada anak – anak Sekolah Minggu dengan penyampaian materi tentang agama Kristen sesuai isi dari Alkitab termasuk pengenalan lagu – lagu Rohani Kristen yang dikemas sederhana sehingga mudah dipahami. Namun proses pembelajaran di sekolah minggu yang masih konvensional dan keterbatasan alat peraga membuat anak – anak belum bisa sepenuhnya paham dengan materi yang disampaikan. Hal ini juga dipengaruhi oleh waktu kegiatan Sekolah Minggu yang hanya dilaksanakan satu kali dalam seminggu. Dalam melakukan penelitian skripsi ini, penulis menggunakan jenis penelitian kualitatif dengan metode pengumpulan data yaitu observasi, dokumentasi, wawancara, kepustakaan, dan kuesioner. Alat bantu yang digunakan untuk menganalisis dan mendesain media pembelajaran ini diantaranya UML (Unified Modelling Language), PIECES (Performance, Information, Economic, Control, Efficiency, Services). Serta perancang desain antarmuka menggunakan Balsamiq MockUp. Hasil dari penelitian berdasarkan kuesioner adalah rata-rata sebesar 85.5% murid dan 89.4% guru merasa perlunya pembaharuan sistem yang ada, dan dengan itu maka penulis juga mendesain antarmuka media pembelajaran untuk meningkatkan pembelajaran sekolah minggu.

ANALISIS DAN PERANCANGAN SISTEM PEMESANAN SEMBAKO DAN SAYURAN PADA TOKO ERZI DI KOTA PALANGKA RAYA

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Rahmadani Shofari, C1457201063, 2021, Analysis and Design of a basic food and vegetable ordering system at an ERZI shop in the city of Palangka Raya, Advisor I Rommi Kaestria,M.Kom., Advisor II Rosmiati,M.Kom. Grocery and Vegetable Shop ERZI is a business engaged in trading vegetables and basic necessities, having its address at Jalan Tingang Induk, Bukit Tunggal, Kec. Jekan Raya, Palangka Raya City, Central Kalimantan. To help promote, a trading system design was made at the ERZI Store. Data collection techniques used in this study are in the form of observations, interviews, literature studies, documentation, and questionnaires. This study also uses the PIECES method and UML analysis tools as well as interface design using balsamiq mockup. The design made can cut activities that are not yet efficient to be efficient for buyers through the system created. In this final project, researchers build to facilitate the buying and selling process at ERZI stores. This system is equipped with a trace order feature for buyers to make it easier to monitor orders. With this system, buyers can shop at the ERZI vegetable store via Smartphone without having to leave the house. The system runs according to function. Based on the results of the questionnaire calculation using a Likert scale with 5 (five) questions given and distributed to 15 (fifteen) respondents, it can be concluded that the analysis and design of the basic food and vegetable ordering system at the ERZI store in the city of Palangka Raya is feasible because it has an interpretation value of 83 ,73%. Keywords: ERZI Store, MY SQL, StarUML, Balsamiq Mockup.

ANALISIS DAN PERANCANGAN SISTEM INFORMASI PERNIKAHAN ADAT DAYAK KABUPATEN KAPUAS BERBASIS WEBSITE UNTUK MEDIA INFORMASI KEPADA MASYARAKAT

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Mega Milenia, C1757201077, 2021. Analysis and design of a website based dayak Kapuas regency wedding information system for media information to the public,Mentor I Bayu Pratama Nugroho, S.Kom., M.T,Mentor II Deden Andriawan, M.Kom. Along with the times, it turns out that so far three are still many people, especially in Indonesia who do not know where and how? The cultural diversity in central Kalimantan includes wedding customs in central Kalimantan , even people who live outside central Kalimantan, most do not know how the culture that exists in central Kalimantan. Likewise, students and students who want to study or are given assignments by teacher and lecturers to get to know dayak traditional culture in depth, they often find it very difficult to find sites related to culture. Dayak customs in full, as well as the limitations of supporting books on the history and culture of the dayak people of central Kalimantan. The author is interested in analyzing and designing a dayak customary marriage information system in Kapuas regency as a medium for delivering information to the general public with the information presented later can help and can provide useful information. In this study, the author uses qualitative research using 4 methodsof data collection, namely observation, interviews,documentation and questionnaires, the analysis used is PIECES, the next is to design a system made using use case diagrams (UML). The results of research based on questionnaires are on average equal to that, the authors also design a web interface to improve the delivery of information to the public.

SISTEM INFORMASI PENGGAJIAN KARYAWAN PADA PT.MENDAWAI PUTRA MANDIRI

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Permasalahan dalam penelitian ini adalah bagaimana membuat sebuah aplikasi penggajian berbasis web mobile yang dapat membantu staff keuangan melakukan penggajian terhadap karyawan tanpa harus menunggu persetujuan dari pimpinan PT tersebut agar lebih memudahkan keuangan Dalam melakukan penelitian proposal tugas akhir ini ada beberapa metode yang digunakan oleh penulis, yang meliputi metode pengumpulan data, metode pengembangan system, tinjauan umum (Objek penelitian), analisis, dan desain system. Hasil akhir dari penelitian proposal tugas akhir ini adalah berupa aplikasi aplikasi penggajian karyawan bebasis web mobile untuk staff atau pimpinan perusahaan melakukan pengecekan gaji karyawan.