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5 hasil
Subjek: Covid-19
DaftarKartu
ThesisOpen AccessMetadata saja

Algoritma Pathfinding A* Pada Game Edukasi Penyelamatan Diri dari Virus Covid-19 Berbasis Android

•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Game is one of the entertainment media that becomes the choice of the public to eliminate saturation or just to fill free time. Entertainment is considered important for a person because with entertainment one will be able to refresh the mind after being preoccupied with various activities that drain energy and mind. Pathfinding in the game context is a way to move the player through a shortest path without crashing into obstacles. The most frequent use of the pathfinding method is in real-time games where a player at the starting point determines the end point/goal. Pathfinding has now become an important element in the gaming world. Where all 2D/3D games definitely have different pathfinding methods. According to the complexity level of the 2D/3D games used. In conducting this Final Task research there are 3 methods used by the author to collect data, namely the library study method, and the MDLC (Multimedia Development Life Cycle) method while the system implementation method that the author uses is the Pathfinding A* (A Star) algorithm method. The final result of this study is in the form of pathfinding algorithm A* (A Star) as a method to improve the quality of the game. in the educational game "self-rescue from the Covid-19 virus".

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ThesisOpen AccessMetadata saja

GAME EDUKASI VIRUS CORONA DENGAN MEDIA TEKA TEKI SILANG BERBASIS ANDROID

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Devid Anggrian, C1755201042, 2021, Game Edukasi Virus Corona Dengan Media Teka Teki Silang Berbasis Android, Pembimbing I Hotmian Sitohang, M.Kom., Pembimbing II Amaya Andri Damaini, S.Kom., MT. Ducational games are games that are played by users, which are made and designed specifically to be used as a medium used to teach people through material that contains text and images, which contain according to the subject matter. Severe acute respiratory syndrome coronavirus 2 (SARSCoV-2), better known as the Covid-19 virus (Corona Virus Disease 2019) is a new type of coronavirus that is transmitted to humans. The emergence of various kinds of games, including educational games, is also influenced by the development of technology around the community. So an educational game was created that focuses on the Corona Virus Educational Game with Android-Based Crossword Puzzles to educate and test the ability of the public to know how dangerous the transmission of the Covid-19 virus is. In conducting this Final Project research, the writer used for data collection techniques with the literature study method, and the interview method. While the system development method that the author uses is the MDLC (Multimedia Development Life Cycle) method, then for Black Box testing all the features in the game run smoothly and for the results of the questionnaire research with a total of 20 respondents are in a very good category because the average the average of these percentages with a total of 87%. The final result of this research is a Corona Virus Educational Game with Android-Based Crossword Puzzles that can be played by the public in the face of the Covid-19 virus pandemic.

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ThesisOpen AccessMetadata saja

Algoritma Pathfinding A* Pada Game Edukasi Penyelamatan Diri dari Virus Covid-19 Berbasis Android

2021•

Game is one of the entertainment media that becomes the choice of the public to eliminate saturation or just to fill free time. Entertainment is considered important for a person because with entertainment one will be able to refresh the mind after being preoccupied with various activities that drain energy and mind. Pathfinding in the game context is a way to move the player through a shortest path without crashing into obstacles. The most frequent use of the pathfinding method is in real-time games where a player at the starting point determines the end point/goal. Pathfinding has now become an important element in the gaming world. Where all 2D/3D games definitely have different pathfinding methods. According to the complexity level of the 2D/3D games used. In conducting this Final Task research there are 3 methods used by the author to collect data, namely the library study method, and the MDLC (Multimedia Development Life Cycle) method while the system implementation method that the author uses is the Pathfinding A* (A Star) algorithm method. The final result of this study is in the form of pathfinding algorithm A* (A Star) as a method to improve the quality of the game. in the educational game "self-rescue from the Covid-19 virus".

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ThesisOpen AccessMetadata saja

GAME EDUKASI PENYELAMATAN DIRI DARI VIRUS COVID-19 BERBASIS 3D MENGGUNAKAN GAME ENGINE UNITY

2021•

Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) better known as Covid-19 virus(Corona Virus Disease 2019)is a new type of coronavirus that is transmitted to humans. The virus can affect anyone, such as the elderly (elderly), adults, children,and infants,including pregnant women and nursing mothers. Educational games are games created to provide players with knowledge on a particular topic, expand concepts, strengthen development, understand a historical or cultural event, or assist them in learning skills as they play. The emergence of various kinds of games, including educational games is also influenced by the development of technology around the community. So an educational game focused on survival adventure was created to educate the public about the dangers of covid-19 virus transmission. In addition to entertaining the public, The Self-Rescue game from the Covid-19 Virus also has the knowledge to always maintain health by maintaining personal hygiene, using masks when out of the house, consuming healthy food, and keeping a distance in the crowd. In conducting this Final Task research there are two methods used by the authors that include library study methods, planning methods, and questionnaire methods. While the system development method that the author uses is the MDLC method (Multimedia Development Life Cycle). The final result of this study is in the form of Self-Rescue Education Game from Covid-19 Virus Based 3D Using Unity Engine Game that can be used by the public in the face of the Covid-19 virus pandemic.

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ThesisOpen AccessMetadata saja

Membangun Game COVID-19 : Save The World Dengan Menggunakan Aplikasi GDevelop 5

2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Muhammad Farhan, 2021. Membangun Game COVID-19 : Save The World Dengan Menggunakan Gdevelop5, Pembimbing I Elia Zakaria, M.T, Pembimbing II Cathrina Elmayantie, M.Pd. Virus Corona adalah Virus yang mengakibatkan sindrom pernafasan akut parah dengan nama COVID-19. Kepanjangan dari COVID-19 adalah Corona Virus Dieases 2019. Virus ini berasal dari keluarga Virus yang sama dengan SARS-CoV (Severe Acute Respiratory Syndrome) dan MERS-CoV yang telah menewaskan ratusan orang. Saat dunia sedang mengalami wabah Pendemi COVID-19 yang menyebar keseluruh negara-negara. Penyebaran Virus COVID-19 ini diawali di negara China, pertama kali muncul dari kota Wuhan yaitu pada akhir Desember 2019 dan menyebar ke manusia. Masyarakat Palangka Raya agar dapat memahami Virus COVID-19 yaitu dengan adanya melalui aplikasi permainan atau game. COVID-19 yang bertujuan untuk sarana hiburan dengan latar belakang tentang COVID-19. Game ini merupakan game PC yang akan dibuat menggunakan menggunakan aplikasi engine Gdevelop 5 dibantu dengan pengolahan gambar CorelDRAW X7. Metode yang digunakan dalam penelitian ini adalah menggunakan metode Multimedia Development Life Cycle (MDLC) yang terdiri dari 6 tahap yaitu Concept, Design, Material collecting, Assembly, Testing, dan distribution. Pada penelitian ini telah berhasil diimplementasikan dan menjadi sebuah aplikasi game dengan menggunakan perangkat PC atau Laptop yang bergenre Adventure dengan mengangkat temawabah virus COVID-19. Berdasarkan responden yang berhasil mendapat nilai rata-rata 85,2% yang berarti lebih baik.

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