Lewati ke konten utama
Beranda / Penulis

Profil penulis

M

2.284 karya publik ditemukan.

2026: 1102025: 2082024: 2032023: 2692022: 6712021: 3032020: 2342019: 2202018: 6

SISTEM INFORMASI PENJUALAN TABUNG GAS ELPIJI PADA PANGKALAN BERKAT BERSAMA BERBASIS WEB

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

INTISARI Amalia Nur Safitri, C1757201039, 2021. Sistem Informasi Penjualan Tabung Gas Elpiji Pada Pangkalan Berkat Bersama Berbasis Web, Pembimbing I Ferdiyani Haris, M.Kom., Pembimbing II Agung Prabowo, S.Kom., M.MSI. Perkembangan Ilmu pengetahuan dan teknologi sekarang ini sudah berkembang dengan sangat pesat,Terlebih lagi dengan adanya komputer dimana informasi akan lebih cepat diperoleh hal tersebut semakin meningkatkan kualitas dalam bekerja. Pangkalan Berkat Bersama memerlukan sistem informasi untuk mempermudah pembuatan Data pelanggan, Data Transaksi Penjualan, Data stok barang dan Laporan dengan adanya sistem informasi pemilik mengetahui laporan-laporan tersebut dengan cepat dan akurat. Maka dengan permasalahan yang ada, penulis tertarik untuk menyusun sebuah penelitian yang berjudul “Sistem Informasi Penjualan Tabung Gas Elpiji Pada Pangkalan Berkat Bersama Web”. Jenis penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development). Metode pengumpulan data yang digunakan yaitu meliputi observasi, wawancara, dokumentasi dan kuisioner. Pengembangan sistem informasi ini dibangun dengan bahasa pemrograman PHP, Apache sebagai web server, dan MySQL sebagai database. Metode pengembangan sistem yang digunakan adalah waterfall dan alat bantu perancangan sistem yang digunakan adalah Data Flow Diagram (DFD). Penelitian ini menghasilkan sebuah pengembangan sistem informasi Penjualan Tabung Gas Elpiji Pada Pangkalan Berkat Bersama berbasis web. Berdasarkan hasil perhitungan kuisioner dengan skala likert yang dinilai dari 15 responden, maka didapat hasil interpretasi sebesar 70,5% dan dapat disimpulkan bahwa hasil penelitian ini “ Baik” dan layak untuk digunakan.

Implementasi Dua ISP Menggunakan Mikrotik dan Modem Dongle 4G LTE Pada SMPN 3 Mahuning

2021 · Thesis ·

Abstrak Pada tahun ajaran 1994/1995 hingga 2003/2004, sekolah ini pernah disebut sekolah lanjutan tingkat pertama (SLTP). Saat ini SMPN 3 Manuhing masih menggunakan 1 ISP dari Provider CBN. Permasalahan saat ini adalah sering terjadinya putus koneksi Internet pada , SMPN 3 Manuhing yang mengakibatkan pada Ruangan Laboratorium Komputer tidak dapat mengakses aplikasi. Jadi, kebutuhan jaringan informasi antar Ruangan Laboratorium Komputer sangat tinggi. Maka dari itu, SMPN 3 Manuhing menginginkan suatu koneksi Internet yang stabil dan handal dalam menunjang tujuan pembelajarannya dan ujian UNBK ( Ujian Nasional Berbasis Komputer. Penelitian ini menggunkan Metode pengembangan sistem PPDIOO merupakan metode perancangan jaringan dari Cisco atau biasa disebut sebagai siklus hidup layanan jaringan Cisco yang dirancang untuk mendukung berkembangnya jaringan. PPDIOO terdiri dari Prepare, Plan, Design, Implement, Operate, dan Optimize. Dengan kebutuhan layanan jaringan yang semakin kompleks, maka diperlukan suatu metodologi yang mendukung perancangan arsitektur dan disain jaringan. Cisco memperkenalkan sebuah metode perancangan jaringan dengan model PPDIOO yaitu, Prepare, Plan, Design, Implement, Operate, dan Optimize. Diperlukannya suatu koneksi alternatif apabila terjadinya putus koneksi pada koneksi utama, dan koneksi alternatif (backup connection) akan menjalankan fungsinya dengan baik menggantikan koneksi utama secara otomatis, sehingga tujuan pembelajaran sekolah akan tetap berjalan dengan baik. putus koneksi Internet pada , SMPN 3 Manuhing yang mengakibatkan pada Ruangan Laboratorium Komputer tidak dapat mengakses aplikasi. Jadi, kebutuhan jaringan informasi antar Ruangan Laboratorium Komputer sangat tinggi. Maka dari itu, SMPN 3 Manuhing menginginkan suatu koneksi Internet yang stabil dan handal dalam menunjang tujuan pembelajarannya dan ujian UNBK ( Ujian Nasional Berbasis Komputer).

ANALISIS DAN PERANCANGAN APLIKASI BIMBINGAN KONSELING PADA YAYASAN TRINITAS

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT Melin Andini, C1757201051, 2021. Analysis and Design of Counseling Guidance Applications at Trinity Foundation, Supervisor I Rosmiati, M, Kom, Supervisor II Fenroy Yedithia, S.Kom., M.T.I. Delivery of information quickly, precisely and easily will greatly support community activities and in related agencies. So the role of this information technology can be used for the application of student counseling guidance at the Trinitas Tamiyang Layang Foundation, East Barito Regency, Central Kalimantan Province which is automatically computerized, later making it easier for students to conduct counseling with teachers. Trinity Foundation is an educational organization located in Tamiang Layang, East Barito, Central Kalimantan Province. So far, there is no system for presenting information in the field of Counseling Guidance (BK) which is still in the form of a manual where the BK teacher must retrieve and manage student data without using an information system, namely by writing down data about student violations and achievements on a piece of paper containing a violation form and student achievement. The current system is deemed less efficient when viewed from a BK teacher having to write one by one to retrieve student data, then process it. In this study, the author uses qualitative research using 4 methods of data collection, namely observation, interviews, documentation and questionnaires. The analysis used is PIECES, next is to design a system made using Use Case Diagrams (UML).

ANALISIS DAN PERANCANGAN SISTEM INFORMASI STOK OBAT PADA APOTEK SEHAT INSANI

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Maria Novianti Da Lopez, C1757201076, 2021. Analysis and Design of Drug Stock Information Systems at Insani Health Pharmacies, Supervisor I Rosmiati, M.Kom., Supervisor II Sulistyowati, S.Kom., M.Cs. The role of this information technology can be used to process drug stock data for pharmacies by building an information system design that is not only needed by large health service agencies but is also needed for health institutions such as the Insani Healthy Pharmacy. Apotek Sehat Insani is a company engaged in general health services for both adults and children that provides drug procurement services. Apotek Sehat Insani faces several obstacles, both from users and from patients who want to see the available drugs to leaders who want to know the number of sales and existing stock. Currently, the problem that exists at the Insani Health Pharmacy, especially in handling drug supply transactions, is that the recording of inventory transactions is still done manually. The process is carried out recording the incoming and outgoing drug data books, sometimes writing cannot be read and difficult to understand causing employees to be confused when doing reports. Monthly reports and preparation of reports are only recorded on paper and are not neatly arranged In this study, the author uses qualitative research using 4 methods of data collection, namely observation, interviews, documentation and questionnaires. The analysis used is PIECES, next is to design a system created using Use Case Diagrams (UML). The results of research based on questionnaires are an average of 68% with that, the authors also design a web interface to improve the delivery of information to the public.

Penerapan Metode Naive Bayes Untuk Mendiagnosis Penyakit dan Hama pada Tanaman Kangkung

2021 · Thesis ·

An attack on water spinach plants can result in less reproduction and can adversely affect farmers who suffer losses without taking any initial precautions. Thus I offer a solution by creating a system of experts that can diagnose disease pests in water spinach plants using a net-based naive Bayes method that can help identify disease pests in the water spinach plant and take necessary precautions. The result of the study was the application of naive Bayes's method to diagnose diseases and pests in water spinach plants to help farmers control the disease.

PROFIL OBJEK WISATA PENANGKARAN ORANG UTAN PULAU KAJA DIDESA SEI GOHONG BERBASIS WEB MOBILE

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRAK Edi Maha Sentosa, C1755201023, 2021. Profil Objek Wisata Penangkaran Orangutan Pulau Kaja di Desa Sei Gohong Palangka Raya Berbasis Web Mobile, Pembimbing I Lili Rusdiana, M.Kom., dan Pembimbing II Rosmiati, M.Kom. Di Provinsi Kalimantan Tengah tepatnya di kota Palangka Raya terdapat tempat penangkaran orangutan dan sekaligus sebagai tempat objek wisata. Objek wisata penangkaran orangutan ini terletak tepatnya di desa Sei Gohong yang di beri nama Pulau Kaja. yang dikelola Borneo Orangutan Survival Foundation (BOSF). Pulau Kaja dikenal sebagai pulau Pra-Pelepasan OrangUtan. Orangutan yang berada di pulau ini adalah orangutan yang telah lulus dari sekolah hutan di Pusat Re-introduksi BOSF. Selain itu Objek wisata ini sangat unik, pengunjung atau wisatawan tidak diperbolehkan menginjakan kaki di Pulau Kaja ini selain pegawai yang bekerja objek wisata penangkaran tersebut. Wisata penangkaran orangutan di Pulau Kaja telah beroperasi sejak tahun 2006, serta memiliki luas pulau sekitar 110 hektar. Tetapi sangat disayangkan sekali objek wisata penangkaran Pulau Kaja ini sangat jarang sekali diketahui oleh masyarakat baik masyarkat di Kalimantan Tengah khususnya maupun masyarakat Indonesia dan dunia pada umumnya. Belum adanya media khusus yang digunakan dalam menyebarkan informasi orangutan dan tempat wisata Pulau Kaja. Berdasarkan latar belakang yang telah di uraikan tersebut maka di angkat sebuah penelitian dengan judul “Profil Objek Wisata Penangkaran Orangutan Pulau Kaja di Desa Sei Gohong Palangka Raya Berbasis Web Mobile”. Metodologi yang digunakan dalam pembuatan aplikasi ini adalah Prototype. Bahasa pemrogramannya adalah PHP dan HTML. Tools dan editor yang digunakan CSS3 dan Jquery. Databasenya menggunakan MySQL. Tools dan Editor yang digunakan ialah XAMPP for Windows, dan Adobe Dreamever CS6. Metode yang digunakan dalam pengumpulan data seperti wawancara, observasi, dokumentasi, eksperimen dan studi pustaka. Metodologi yang digunakan dalam pembuatan aplikasi ini adalah Adaptive Software Development (ASD). Tools yang digunakan adalah Adobe Dreamwever CS4 dengan bahasa pemrograman PHP dan XAMPP dengan bahasa MySQL sebagai database tools. Metode yang digunakan dalam pengumpulan data seperti observasi, wawancara, dokumentasi dan kepustakaan. Sistem diharapkan berguna untuk membantu dalam menyampaikan informasi untuk memupuk kepedulian masyarakat tentang hewan primata asli Indonesia yang hampir punah. Dari hasil kuosioner dengan metode Skala Likert, penulis dapat menyimpulkan tentang pendapat para pengguna mengenai aplikasi yang dibuat, bahwa pengguna menerima dengan baik desain tampilan dan penyajian informasi yang disajikan dengan nilai 388 atau 84,2% nilai termasuk dalam kategori interval Setuju (S). Kata Kunci : Profil, Objek Wisata, Orangutan, Web Mobile

SISTEM INFORMASI PENGGAJIAN GURU DAN KARYAWAN PADA SDN 1 SABARU KOTA PALANGKARAYA BERBASIS WEB

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT Mirza Baidawi Siddiq, C1557201024, 2021. Sistem Informasi Penggajian Guru dan Karyawan Pada SDN 1 Sabaru Kota Palangka Raya Berbasis Web, Advisor I Bayu Pratama Nugroho, S.Kom, M.T. Advisor II Drs, Sartana, M.Si. State Elementary School (SDN) 1 Sabaru in processing teacher and employee salary data still uses the conventional way, namely recording in the books so that errors often occur in calculating the amount of teacher and employee salaries based on various different details, this can hamper treasurer performance process. The problem in this research is how to create a web-based teacher and employee payroll information system at SDN 1 Sabaru, Palangka Raya City. This system is built using the PHP programming language and the database uses MySQL. The research methodology used is research and development research, while the data collection method uses the observation method, interview method, library method, documentation method and questionnaire method. SDLC (System Development Lyfe Cycle. Stages of System Analysis in this stage what the author will do is to design a system modeling and program interface design so that the flow of the program process is clear. For system modeling, the author uses the Unified Modeling Language (UML) system modeling, namely: Activity Diagrams, Use Case Diagrams, Class Diagrams and Sequence Diagrams using 1 database with the name "penggajian.sql" with 5 (five) tables used to store content system. The results of the Likert scale are 423 or 84.6% located closer to the Agree interval (S), so it can be assumed that the program that the author made has met a good value for use and published to the general public.

ANALISIS DAN PERANCANGAN SISTEM INFORMASI DATA UMAT PADA GEREJA KATOLIK SANTO YOSEP STASI LENGGANG BERBASIS DESKTOP

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT JOAO MIGUEL FRANI MARTINS DIAS, C1757201011, 2021. Analysis and Design of Data Information System for St. Catholic Church People. Yosef Lenggang Station Desktop Based, Supervisor I Susi Hendartie, M.Kom, Supervisor II. Deden Andriawan, M. Kom. This study aims to produce a desktop-based planning of a data information system for the Catholic Church of Santo Yosep Lenggang. This research was appointed based on a phenomenon that appeared in the field, the community data collection system was still carried out manually using lined polio paper so that data was often scattered and difficult to find when people needed it, there was no adequate internet access. Therefore, the author is interested in bringing up the title of the research, analysis and design of a data information system for the people of the Catholic Church of St. Joseph, Lenggang station, based on a desktop. In this thesis research, the author uses qualitative research with data collection methods, namely observation, documentation, interviews, literature. The tools used to analyze and design this learning media include UML (Unified Modeling Language), PIECES (Performance, Information, Economic, Control, Effciency, Services). As well as an interface design designer using Adobe XD. The results of this study indicate that church administrators need to renew the existing system. Therefore, the author designed the information system interface for the people's data at the St. Joseph Catholic Church, Lenggang station. Keywords: Analysis, Design, Information Systems, people's data, Desktop-Based  

ANALISIS DAN PERANCANGAN SISTEM INFORMASI PENDAFTARAN DAN SELEKSI PUTRA - PUTRI PARIWISATA PADA DINAS PARIWISATA KEBUDAYAAN KEPEMUDAAN DAN OLAHRAGA KOTA PALANGKARAYA

2021 · Thesis ·

Machnita, C1657201010,2021. Analysis and Design of Registration and Selection Information System for Ambassador of Tourism at Dinas Paririsata, Kebudayaan, Kepemudaan dan Olahraga Palangkaraya City. Advisor I Rosmiati, M.Kom., Advisor II Rommi Kaestria, M.Kom. There are still many people who think that the manual system is the best way to solve a problem in the system and apply it in everyday life. As in the Office of Tourism, Culture, Youth and Sports of the City of Palangka Raya, which still uses a manual system in the registration and selection process for prospective sons and daughters of tourism. Without exception for registration, you must first take the form and then return it to the Office. This is considered a waste of time and is inefficient and has a great chance of losing or scattering forms and requirements. Based on my personal experience in 2019, there was a loss of form and one of the election requirements was scattered which required us to take a form and complete the file again and automatically required us to return to the office of the Tourism, Culture, Youth and Sports Office of the City of Palangka Raya. There are several research methods, namely the observation method, which is done by observing directly to the object of research at the Office of Tourism, Culture, Youth and Sports of the city of Palangka Raya. The interview method where the author asks several questions or questions and answers regarding matters relating to the needs of writing and designing applications as a whole. The library method of collecting data is sourced from books, the internet, to other thesis examples. Questionnaire method which gives several questions in writing to several respondents. And the last is the documentation method that the research is carried out by collecting data on prospective participants' files and several files that regulate the registration process. From the results of the discussion in the previous chapters, several conclusions can be drawn from the final project entitled "Analysis and Design of Information Systems for Registration and Selection of Children and Children of Tourism at the Office of Tourism, Culture, Youth and Sports of Palangkaraya City" as follows: 1. Analysis and Design of Information System for Registration and Selection of Men and Women of Tourism at the Department of Tourism, Culture, Youth and Sports of Palangkaraya City as a means of registration information for male and female participants of Palangka Raya tourism and assisting participants in finding the right information. 2. Based on the results of the questionnaire calculation using the Likert Scale method, with 10 statements submitted to 20 respondents divided into 15 respondents (employees) and 5 community respondents, it can be concluded that the system design is feasible, because it obtains an interpretation value of 93.7% with the total overall score is 937. 3. This final project is only up to the design stage where later the design or description will be described one by one with video.

RANCANG BANGUN WEBSITE HIMPUNAN MAHASISWA TEKNIK INFORMATIKA (HMTI) TERINTEGRASI DENGAN WEB STMIK PALANGKARAYA

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT HERY HERMAWAN, C1755201038, 2021. Rancang Bangun Website Himpunan Mahasiswa Teknik Informatika (HMTI) Terintegrasi Dengan Web STMIK Palangka Raya, Supervisor I Lili Rusdiana, M.Kom., Supervisor II Ir. Hj. Siti Maryamah, MM. In connection with the times, the need for technology is increasing, both in work and daily activities. This happened at the Informatics Engineering Student Association student institution at STMIK Palangkaraya, the student institution needed an information technology that could provide knowledge about what activities were carried out there. So far, there is no website that manages the flow of information related to activities that can be conveyed to STMIK Palangkaraya students, especially the informatics engineering study program, therefore the author is encouraged to design and build a website that can tell what activities are carried out using a special account that will later be used to informatics engineering students. Data collection techniques used in this study are observation, interviews, library research, questionnaires and documentation, the stages used in this research are Research & Development (R&D) by collecting initial information, planning, initial product development, initial testing, revision products, field trials, and revisions. Then later a prototype evaluation will be carried out by testing the system using Black Box Testing in order to test the system made whether it is in accordance with the standards and wishes of the author or not. The results of this research have been successfully implemented into a website for the Informatics Engineering Student Association which is a medium for managing information related to any activities carried out at the Informatics Engineering Student Association (HMTI) student institution at STMIK Palangkaraya.

Algoritma Pathfinding A* Pada Game Edukasi Penyelamatan Diri dari Virus Covid-19 Berbasis Android

2021 · Thesis ·

Game is one of the entertainment media that becomes the choice of the public to eliminate saturation or just to fill free time. Entertainment is considered important for a person because with entertainment one will be able to refresh the mind after being preoccupied with various activities that drain energy and mind. Pathfinding in the game context is a way to move the player through a shortest path without crashing into obstacles. The most frequent use of the pathfinding method is in real-time games where a player at the starting point determines the end point/goal. Pathfinding has now become an important element in the gaming world. Where all 2D/3D games definitely have different pathfinding methods. According to the complexity level of the 2D/3D games used. In conducting this Final Task research there are 3 methods used by the author to collect data, namely the library study method, and the MDLC (Multimedia Development Life Cycle) method while the system implementation method that the author uses is the Pathfinding A* (A Star) algorithm method. The final result of this study is in the form of pathfinding algorithm A* (A Star) as a method to improve the quality of the game. in the educational game "self-rescue from the Covid-19 virus".