ThesisOpen AccessMetadata saja
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
The world's trading activities are carried out through direct offerings but the drastic growth of the internet has changed that paradigm. Through the internet, merchants can offer their products online to buyers without the need to meet face-to-face. One of the products that are still offered with direct offers is clothing, one of which is the Lisa Collection Store which is owned by Mrs. Lisa. The problems faced in marketing this product are the sales transaction process and data management of goods, because each transaction is carried out by recording transaction data manually. This method is less efficient because the number of visitors is not small and it often happens that visitors/buyers arrive at the same time while only one worker on duty as a cashier makes it difficult for employees to make transactions and besides that they are also prone to making mistakes in the form of data and data exchanges. data loss because it could be scattered data and prone to errors due to less careful recording of the data. this must be built and started using a computerized system and where later customers can order online. This method is expected to make it easier to find information about products and order products on the Lisa Collection which has an impact on increasing sales. Based on the background of the problem, the author tries to make a research "Development of Sales of Goods Applications at the Lisa Collection Store Using the Web Development Life Cycle Method". The methodology used in making this application is the Web Development Life Cycle. The tools used are sublime text version 3 with PHP programming language and XAMPP with MySQL language as database tools. The methods used in data collection such as observation, interviews, documentation and literature. The system is expected to be able to overcome product marketing problems. From the results of the questionnaire using the Likert Scale method, the author can conclude about the opinions of users about the application made, that users accept the display design and presentation of the information presented well. This is based on the results of the questionnaire which has been calculated using the Likert scale method, with a value of 448 or 89.6% the value is included in the category of Agree (S) interval. Keywords: Development, Application, Craft, Web Development Life Cycle
ThesisOpen AccessMetadata saja
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Irwan Susanto, C1755201032 Design of an Android-Based Handicraft SMEs Application in Timpah District, Advisor I Herkules, S.Kom., M.Cs. and Advisor II Rudini, M.Kom The world's trading activities are carried out through direct offerings but the drastic growth of the internet has changed that paradigm. Through the internet, merchants can offer their products online to buyers without the need to meet face-to-face. One of the products that are still offered by direct offer is traditional handicrafts in Central Kalimantan, especially rattan crafts, one of which is the Panunjung Tarung Shop owned by Mr. Bendang which facilitates the sale of community rattan handicraft products in Timah District, Kapuas Regency, Central Kalimantan. The problem faced in marketing this product is the difficulty in introducing rattan handicraft products from Central Kalimantan, especially Timah District. Therefore, along with the development of information technology, marketing of these handicraft products must be built and start using a computerized system and online marketing. This method is expected to facilitate the search for information about rattan handicraft products that have an impact on increasing sales. Online marketing can encourage the entry of traditional handicraft products into the international market. So that opportunities to export products to global markets can be maximized. Based on the background of the problem in the previous paragraph, the author tries to make a research "Designing an Android-Based Handicraft SMEs Application in Timah District". The methodology used in making this application is prototyping. The tools used are Adobe Dreamwever CS4 with PHP programming language and XAMPP with MySQL language as database tools and Android Studio. The methods used in data collection such as observation, interviews, documentation and literature. The system is expected to be able to overcome product marketing problems. From the results of the questionnaire using the Likert Scale method, the author can conclude about the opinions of users about the application made, that users accept the display design and presentation of the information presented well. This is based on the results of the questionnaire that has been calculated using the Likert scale method, with a value of 438 or 87.6% the value is included in the category of Agree (S) interval. Keywords: Design, Application, Craft, MSME, Android UMKM