· Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir
Muhammad Fajar Firdaus, C1655201026, 2020. Introduction of Dendrobium Orchid Species With Color Characteristics Using the K-Nearest Neighbor (KNN) method, Supervisor I Sulistyowati, S.Kom., M.Cs., Supervisor II Catharina Elmayantie, M.Pd
Orchid is one of the types of plants that are in great demand because of its attractive flower appearance. Orchids are often used as home decorations, religious ceremonies and as congratulations. The types are widespread throughout the world. Some types of orchids that are widely known include Cattleya, Cymbidium, Dendrobium, Phalaenopsis, and Vanda. Dendrobium is an extraordinary type of orchid both in quantity and in the beauty of flowers. Because of the diverse shapes and colors and the many types of orchids derived from crossing, orchids have very many species and species.
The number of orchid species and species makes it very difficult for people to recognize orchid species and species, so a system based on appropriate literary and expert references is established, namely the introduction of dendrobium orchid species with color characteristics using the K-Nearest Neighbor (KNN) method, to identify types of orchids more easily and precisely. Flower colors can be identified through the extraction of color features that can be extracted through the calculation of the average value of Red Green Blue (RGB) and Hue Saturation Value (HSV) images.
The results of the two extractions can then be classified by the K-Nearest Neighbor (KNN) method to determine the appropriate type of orchid. KNN classifies objects based on the characteristics of learning data (training data) that are closest to the object's characteristics. Based on the test results, the highest system accuracy reaches 100% with a value of k = 5 and 62.5% for a value of k = 10.
· Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir
Game is one of the entertainment media that becomes the choice of the public to eliminate saturation or just to fill free time. Entertainment is considered important for a person because with entertainment one will be able to refresh the mind after being preoccupied with various activities that drain energy and mind. Pathfinding in the game context is a way to move the player through a shortest path without crashing into obstacles. The most frequent use of the pathfinding method is in real-time games where a player at the starting point determines the end point/goal. Pathfinding has now become an important element in the gaming world. Where all 2D/3D games definitely have different pathfinding methods. According to the complexity level of the 2D/3D games used.
In conducting this Final Task research there are 3 methods used by the author to collect data, namely the library study method, and the MDLC (Multimedia Development Life Cycle) method while the system implementation method that the author uses is the Pathfinding A* (A Star) algorithm method.
The final result of this study is in the form of pathfinding algorithm A* (A Star) as a method to improve the quality of the game. in the educational game "self-rescue from the Covid-19 virus".
2021 · Thesis ·
Game is one of the entertainment media that becomes the choice of the public to eliminate saturation or just to fill free time. Entertainment is considered important for a person because with entertainment one will be able to refresh the mind after being preoccupied with various activities that drain energy and mind. Pathfinding in the game context is a way to move the player through a shortest path without crashing into obstacles. The most frequent use of the pathfinding method is in real-time games where a player at the starting point determines the end point/goal. Pathfinding has now become an important element in the gaming world. Where all 2D/3D games definitely have different pathfinding methods. According to the complexity level of the 2D/3D games used. In conducting this Final Task research there are 3 methods used by the author to collect data, namely the library study method, and the MDLC (Multimedia Development Life Cycle) method while the system implementation method that the author uses is the Pathfinding A* (A Star) algorithm method. The final result of this study is in the form of pathfinding algorithm A* (A Star) as a method to improve the quality of the game. in the educational game "self-rescue from the Covid-19 virus".