HALIFA SEKAR METHA
2021 · Thesis · Open Access
ABSTRACT Halifa Sekar Metha, C1757201071, 2021. Analisis dan Perancangan Sistem Informasi Rumah Kost Berbasis Website pada Rumah Kost Putri Ujung Pelangi, Advisor I Rosmiati, M.Kom., Advisor II Drs. Sartana, M.Si., One of the business companies engaged in boarding houses with a management system that is still conventional is the Putri Ujung Pelangi boarding house. The data management process still uses receipts and agenda books for recording so that sometimes errors occur in recording rental data and recapitulating payment data which takes a relatively long time. On the basis of the problems that occurred, the authors are interested in conducting research on the Putri Ujung Pelangi boarding house through a study entitled "Analysis and Design of a Website-Based Boarding House Information System at the Putri Ujung Pelangi boarding house". The methods used in this paper include data collection methods (observations, interviews, documentation, literature studies), system development methods with the Waterfall approach, Unified Modeling Language (UML), and systems analysis methods using PIECES (Performance, Information, Economy, Control, Efficiency, Service). The results of the design can process data on room rentals consisting of data on tenants, rooms, rentals, and payments that are integrated with each other so that they can provide more accurate and faster information. Designers can make rental transactions and pay for boarding rooms online and provide complete information about the available stock of rooms, making it easier for tenants to transact and get the necessary information. The design can print the required reports computerized so that it can save time and can provide reports to the owner on time, especially for room rental reports and payment reports. Keywords: Analysis, Design, Information System, Website, Boarding House
YUNIUS
2021 · Thesis · Open Access
The problem in this study is that currentlythere are not few teachers who do not understand the personality of students, in the process of teaching and learning some teachers do not understand the personality of students, then the teacher will be difficult to convey learning materials that will attract students who have an impact on the process of transferring knowledge to be enthusedespecially at SDN 6 Saka Mangkahai. Therefore the writer offers a solution by creating an expert system application to identify students' personalities by designing and implementing the naïve bayes method based on mobile web. In conducting this Final Task research there are three methods used by the writer which include the data collection motto, system development methods and inference methods used on the system. The methods of collecting such data are observations, interviews and library studies. Metode development system that the author uses is rad method (Rapid Application Development). Is the inference method used in the system is the Naive Bayes method as the brain of the expert system that the author built. The final result ofthis research is in the form of Application Bimbingan Consultation for Personality Identification of Mobile Web-Based Students that can be used by SDN 6 Saka Mangkahai to help the process of character recognition and personality of the students.
ZEFANYA VIOLINCHIA
2021 · Thesis · Open Access
Zefanya Violinchia, C1757201049, 2021. Analisa Dan Perancangan Aplikasi Reading Comprehension Berbasis Web (Studi Kasus : STMIK Palangkaraya), Pembimbing I Rosmiati M.Kom, Pembimbing II Norhayati M.Pd. Reading Comprehension merupakan pilar utama dalam aktivitas membaca di mana seorang pembaca membangun pemahaman terhadap sebuah teks. Ia menggabungkan pemikiran logis yang dimiliki dengan kumpulan huruf, kata, dan kaliamat yang ada di teks tersebut. Jadi Reading Comprehension di dalam teks bahasa Inggris bukan hanya mengenai bagaimana membaca dengan baik yang mengucap ketepatan pengucapan dan suara yang lantang. Namun, Reading Comprehension itu sendiri merupakakegiatan membangun pemahaman makna sebuah teks yang kemudian bisa diterjemahkan oleh pembaca dan melalui bahasa pembaca itu sendiri. Dalam melakukan penelitian tugas akhir ini, penulis menggunakan jenis penelitian kualitatif dengan metode pengumpulan data yaitu observasi, dokumentasi, wawancara, kepustakaan, dan kuisioner. Alat bantu yang digunakan untuk menganalisa dan mendesain perancangan ini diantaranya UML ( Unified Modelling Laguage), OOAD (Object Oriented Analysis and Design). Serta perancangan desain antarmuka menggunakan Balsamic MockUp. Hasil dari penelitian ini adalah sebuah perancangan desain media pembelajran berasis web dan diagram UML. Analisa dan Perancangan Aplikasi Reading Comprehension ini nantinya akan menghasilkan rancangan sebuah sistem yang digambarkan melalui Use Case Diagram, Activity Diagram, Sequence Diagram, dan Class Diagram sebagai alur sistem. Serta hasil perhitungan Kuisioner Responden menggunakan Skala Likert. Kata Kunci : Analisis, Perancangan, Aplikasi, Reading Comprehension, Web
PIRNANDO
2021 · Thesis · Open Access
Sumbangan Pembinaan Pendidikan (SPP) adalah biaya yang dibebankan kepada siswa yang harus dibayar per semester selama menjadi siswa dan mahasiswa.
MUHAMMAD FARHAN
2021 · Thesis · Open Access
Muhammad Farhan, 2021. Membangun Game COVID-19 : Save The World Dengan Menggunakan Gdevelop5, Pembimbing I Elia Zakaria, M.T, Pembimbing II Cathrina Elmayantie, M.Pd. Virus Corona adalah Virus yang mengakibatkan sindrom pernafasan akut parah dengan nama COVID-19. Kepanjangan dari COVID-19 adalah Corona Virus Dieases 2019. Virus ini berasal dari keluarga Virus yang sama dengan SARS-CoV (Severe Acute Respiratory Syndrome) dan MERS-CoV yang telah menewaskan ratusan orang. Saat dunia sedang mengalami wabah Pendemi COVID-19 yang menyebar keseluruh negara-negara. Penyebaran Virus COVID-19 ini diawali di negara China, pertama kali muncul dari kota Wuhan yaitu pada akhir Desember 2019 dan menyebar ke manusia. Masyarakat Palangka Raya agar dapat memahami Virus COVID-19 yaitu dengan adanya melalui aplikasi permainan atau game. COVID-19 yang bertujuan untuk sarana hiburan dengan latar belakang tentang COVID-19. Game ini merupakan game PC yang akan dibuat menggunakan menggunakan aplikasi engine Gdevelop 5 dibantu dengan pengolahan gambar CorelDRAW X7. Metode yang digunakan dalam penelitian ini adalah menggunakan metode Multimedia Development Life Cycle (MDLC) yang terdiri dari 6 tahap yaitu Concept, Design, Material collecting, Assembly, Testing, dan distribution. Pada penelitian ini telah berhasil diimplementasikan dan menjadi sebuah aplikasi game dengan menggunakan perangkat PC atau Laptop yang bergenre Adventure dengan mengangkat temawabah virus COVID-19. Berdasarkan responden yang berhasil mendapat nilai rata-rata 85,2% yang berarti lebih baik.
AULIA RAHMAYANTI
2021 · Thesis · Open Access
AULIA RAHMAYANTI, C1555201057, 2021 Perbandingan Metode Algoritma C4.5 Dan Naïve Bayes Untuk Memprediksi Kelulusan Tepat Waktu Mahasiswa Stmik Palangkaraya. Pembimbing I Lili Rusdiana, M.Kom. Pembimbing II H. Suratno, S.Kom, M.Si Program Sarjana (S1) jurusan Teknik Informatika STMIK Palangkaraya adalah program pendidikan akademik setelah pendidikan menengah, yang memiliki beban studi ditentukan antara 145-149 SKS (Satuan Kredit Semester) yang ditempuh selama 8 (delapan) semester dengan masa studi paling lama 7 tahun akademik atau 14 semester. Jika masa studi mahasiswa dapat diketahui lebih dini, maka pihak program studi Teknik Informatika dapat melakukan tindakan yang diperlukan supaya mahasiswa dapat lulus tepat waktu. Berdasarkan masalah tersebut di atas, penulis melakukan penelitian untuk menganalisa dan membandingkan akurasi dua metode algoritma, yaitu algoritma C4.5 dan Naïve Bayes pada sejumlah datasets. Adapun sumber datasets adalah data mahasiswa program studi Teknik Informatika (STMIK Palangkaraya) yang mana setiap datasets memiliki jumlah data (instances) dan jumlah atribut (attributes) yang berbeda. Berdasarkan hasil penelitian Perbandingan Algoritma C4.5 Dan Naïve Bayes Untuk Memprediksi Kelulusan Tepat Waktu Mahasiswa STMIK Palangkaraya, diperoleh hasil akurasi dari kedua algoritma tersebut menunjukan tingkat akurasi Algoritma C4.5 sebesar 90% lebih baik dari pada algoritma Naïve Bayes sebesar 85%. Algoritma C4.5 juga memberikan nilai pada recall dan precision sebesar 92% dan 94% lebih baik dibandingkan algoritma Naïve Bayes dengan nilai 86% dan 93%.
DEDI
2021 · Thesis · Open Access
ABSTRACT DEDI, C1555201081, 2021. Website Evaluation of Sman 4 Palangkaraya Using Usability Testing Based on ISO 9241-11. Advisor I Elia Zakharia, M.T., Advisor II Hotmian Sitohang, M.Kom The rapid development of information and communication technology has had a major influence on institutional changes, as a growing organization, SMAN 4 Palangkaraya continues to improve to adapt to the development of information technology. Sman 4 Palangkaraya can use this technology to present and disseminate information, as well as introduce various services to the community, the application of information technology at Sman 4 Palangkaraya is expected to help improve service quality. This is because Sman 4 Palangkaraya is now involved in disseminating information by providing access to information through the website. The purpose of this study was to evaluate software quality based on ISO 9241-11. The method used is evaluation of software quality with ISO 9241-11 standard which consists of aspects namely effectiveness, efficiency, satisfaction for software testing. Testing is done by using a questionnaire for aspects of satisfaction/satisfaction while for aspects of effectiveness and efficiency using testing tools and software. The results of software testing from the evaluation of the quality of the Sman 4 Palangkaraya website based on ISO 9241-11, the test results obtained an Effectiveness value of 46.66% categorized (Less), Efficiency testing obtained 45.16% categorized (Less) and Satisfction/satisfaction testing obtained 70.33% categorized (Good) Keywords: Evaluation, Software quality, Website, ISO 9241-11 standard
SISKA
2021 · Thesis · Open Access
INTISARI SISKA, C1655201056, 2021. Aplikasi Seleksi Penerimaan Siswa Baru pada SMP Negeri 3 Gunung Bintang Awai. Pembimbing I Hotmian Sitohang, M.Kom. dan Pembimbing II Amaya Andri Damaini, S.Kom., M.T. Kegiatan penerimaan siswa baru merupakan kegiatan rutin yang dilakukan pada tiap sekolah yang diadakan setiap tahun ajaran baru. Tepatnya pada Desa Patas 1 yang masih menerapkan sistem penerimaan siswa baru secara manual, sehingga akan membutuhkan waktu dan proses yang lama dalam pengolahan data maupun proses penyeleksian terhadap siswa baru. Untuk itu maka dikembangkan sistem Aplikasi Seleksi Penerimaan Siswa Baru pada SMP Negeri 3 Gunung Bintang Aw Metode pengembangan perangkat lunak yaitu Prototyping (Prototype). Aplikasi yang dipakai penulis untuk membangun sebuah sistem yaitu dengan menggunakan CSS, PHP, MySQL, HTML , Visual Studio dan Bootsrap. Sistem yang dibangun meliputi Aplikasi Seleksi Penerimaan Siswa Baru pada SMP Negeri 3 Gunung Bintang Awai. Pada Aplikasi ini mempunyai 2 aktor yaitu admin dan pendaftar. Pada bagian admin menampilkan halaman login admin, dan halaman utama. Kemudian pada halaman utama admin menampilkan fitur data pendaftar, fitur data orang tua, fitur grafik pendaftar, fitur data hasil ujian, fitur data riwayat transaksi, fitur data seleksi yang terbagi menjadi 2 fitur yaitu data seleksi dan soal seleksi, fitur data laporan yang memuat laporan pendaftar dan laporan transaksi. Kemudian pada halaman pendaftar menampilkan halaman daftar, halaman login pendaftar, form ujian masuk, form data orangtua dan form upload bukti pembayaran. Hasil penelitian menunjukan bahwa implementasi sistem yang baru sesuai dengan yang diharapkan berdasarkan blackbox testing. Kemudian dari hasil perhitungan menggunakan skala likert dengan total 25 responden yaitu menunjukan 91% sangat setuju dengan tingkat kepuasan terhadap Aplikasi Seleksi Penerimaan Siswa Baru pada SMP Negeri 3 Gunung Bintang Awai. Kata kunci : Aplikasi, Web, Seleksi Penerimaan Siswa Baru, Pendafataran Siswa baru ABSTRACK SISKA, C1655201056, 2021. Application for the Selection of New Student Admissions at SMP Negeri 3 Gunung Bintang Awai., Supervisor I Hotmian Sitohang, M.kom. and Advisor II Amaya Andri Damaini, S.Kom., M.T. The activity of new student admissions is a routine activity carried out at each school which is hold every new school year. Precisely in Patas 1 Village, which still applies the new student admission system manually, so it will take a long time and process in data processing and the selection process for new students. For this reason, a New Student Admission Selection Application system was developed at SMP Negeri 3 Gunung Bintang Awai. The software development method is Prototyping (Prototype). The application used by the author to build a system is by using CSS, PHP, MySQL, HTML, Visual Studio and, Bootstrap. The system built includes the New Student Admission Selection Application at SMP Negeri 3 Gunung Bintang Awai. This application has 2 actors, namely admin and registrant. The admin, section displays the admin login page and the main page. Then on the main admin page displays the registrant data feature, parent data feature, registrant graph feature, exam result data feature, transaction history data feature, selection data feature which is divided into 2 features, namely selection data and selection questions, report data feature which contains reports registrar and transaction reports. Then on the registrant page displays the list page, registrant login page, entrance exam form, parent data form and, payment proof upload form. The results showed that the implementation of the new system was as expected based on black box testing. Then from the results of calculations using a Likert scale with a total of 25 respondents, it shows that 91% strongly agree with the level of satisfaction with the New Student Admission Selection Application at SMP Negeri 3 Gunung Bintang Awai. Keywords: Application, Web, New Student Admission Selection, Registration
LELY NOSPITA ZEBUA
2021 · Thesis · Open Access
Lely Nospita Zebua, C1757201033, 2021. Analisis dan Perancangan Sistem informasi akademik pada SMP Negeri 8 Palangkaraya berbasis Web, Pembimbing I Agung Prabowo,S.Kom.,M.MSi dan Pembimbing II Drs.Sartana, M.Si. Permasalahan dalam penelitian ini adalah bagaimana membuat rancangan sistem informasi akademik yang dapat membantu pihak sekolah dalam mempermudah pengolahan data yang terorganisir sehingga memudahkan dalam pengaksesan data dan penyampaian informasi yang tersedia lebih efektif dan efisien. Tujuan pembuatan rancangan sistem informasi ini adalah untuk memudahkan penyampaian informasi akademik dan meminimalisir kesalahan dalam pelaksanaan dan efektivitas penggunaan waktu yang dikeluarkan dalam proses akademik sekolah. Teknik Pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, dokumentasi, kepustakaan dan kuisioner. Menggunakan metode analisis PIECES, dan alat analisis Unifield Modeling Languange (UML), serta perancangan antarmuka (interface) menggunakan Balsamiq Mockup. Hasil akhir dari penelitian tugas akhir ini adalah berupa rancangan sistem informasi akademik dengan hasil perhitungan kuesioner menggunakan skala likert yang di nilai dari 10 responden dan 5 kriteria uji maka didapat hasil interprestasi sebesar 85,2% atau dengan nilai 213 dari nilai maksimal 250, maka dapat disimpulkan bahwa hasil penelitian ini “Sangat Setuju” dan layak untuk dikembangkan oleh peneliti selanjutnya.
HELMA
2021 · Thesis · Open Access
The application of a technology in a job provides an enormous impact of convenience for every user. Currently CV. Hendri Saputra has used computer technology as a support in assisting the management of a project's ordering operations. However, the problem with existing operations management is that it is still not effective because it only uses word processing applications that make the output data output not centralized, so to find and access each project order data the user must view and open the word document files one by one first. . Therefore, in order to realize an effective and efficient operation management, the author offers a solution by creating a project service ordering application so that the data becomes centralized, easy to access and manage. In conducting this Final Project research, there are two methods used by the authors which are used by the authors which include data collection methods and system development methods. The data collection methods are observation, interviews, documentation and literature study. The system development method that the author uses is the prototype method. The final result of this research is in the form of a Project Service Ordering Application on CV. Hendri Saputra Barunang Village, Kapuas Regency Web-based that can be used by CV. Hendri Saputra to assist the process of ordering project services.
OLIVIA MAGDALENA HARTONO
2021 · Thesis · Open Access
Olivia Magdalena Hartono, C1657201081, 2021. Analisis dan Perancangan Sistem Informasi Pada Gereja Orang Beriman (GOB) Palangkaraya, Advisor I Fenroy Yedithia, S.Kom., M.TI, Advisor II Herkules, S.Kom., M.Cs. With the development of increasingly advanced technology, humans can make various kinds of equipment as tools in carrying out various activities to support productivity. Where almost all fields can take advantage of computerized technology to make it easier to complete all work activities. As one of the organizations engaged in community service, the church has various activities and transactions to accommodate the needs of the congregation, both in terms of ecclesiastical activities and church financial transactions, namely congregational data collection that records information about congregation growth and other data, church activity schedules that includes worship activities and church support activities. The media used to convey information on worship and church activities in the form of print media and video shows. Submission of church financial transparency that is still manual is by using paper media and many printed documents stored, including data on church members, and other data that still uses data collection with forms. Such a system becomes less effective because it makes it difficult for the server team to archive and search data. For this reason, the Church of the Faithful (GOB) of Palangka Raya requires an information system that supports service activities and helps data systems to produce useful and quality information. Data collection techniques used in this study were observation, interviews, literature study, documentation, and questionnaires. Using PIECES, NPV, and Unifield Modeling Language (UML) analysis tools, Scala Likert calculation method, and interface design using Balsamiq Mockup and Canva. Based on the results of the calculation of the questionnaire using the Likert scala method, by submitting 8 statements to 14 respondents, they got an interpretation value of 93.38%. So it can be concluded that the design made can be accepted by all users, both admin, congregation and visitors. With this research, it is hoped that it can describe what will happen in the future if this system is implemented. can be taken into consideration to see the advantages and disadvantages, so that it can be continued to the application development stage by further researchers.
MAULANA AKBAR
2021 · Thesis · Open Access
Teknologi di zaman sekarang ini, khususnya AR (Augmented Reality). Dimana teknologi yang menggabungkan benda maya tiga dimensi (3D) ke dalam sebuah lingkungan nyata tiga dimensi. Model tiga dimensi biasa digunakan sebagai alat bantu pengenalan untuk membuat masyarakat lebih memahami sebuah informasi yang di diterapkan. Permasalahan dalam penelitian ini adalah dimana saat ini informasi atau pengenalan Motif Batik yang disampaikan masih menggunakan media gambar, video, dan internet. maka berdasarkan hal tersebut dibuat aplikasi pengenalan motif batik kalimantan tengah menggunakan teknologi Augmented Reality. Dalam melakukan penelitian Tugas Akhir ini ada dua metode yang digunakan oleh penulis yang meliputi metode pengumpulan data dan metode pengembangan sistem. Metode pengumpulan data tersebut adalah observasi dan studi pustaka. sedangkan metode pengembangan sistem yang penulis gunakan adalah metode MDLC (Multimedia Development Live Cycle). Hasil akhir dari penelitian ini adalah dapat memproses informasi pengenalan Motif Batik secara baik dalam bentuk aplikasi berbasis android yang disajikan secara modern dan hasil dari responden disimpulkan bahwa "Penerapan Teknologi Augmented Reality untuk Pengenalan motif batik kalimantan tengah berbasis android" ini sangat mudah digunakan untuk kalangan umum.
RIOMY ANGGA MAFINDA
2021 · Thesis · Open Access
ABSTRACT Riomy Angga Mafinda, C1655201011, 2021. Development of android-based English learning media application, Advisor I Elia Zakaria, MT, Advisor II Catharina Elmayantie, M.Pd Technological developments in the current era of globalization have grown very rapidly and provide many benefits in advances in the cellular field, from the cellular model itself to its function. One example of the function of a mobile phone can be used as a learning medium. The goal to be achieved in this study is to develop an Android-based English learning media application. This application is a medium of English learning in the scope of Body and House which is displayed in the form of sounds and images. This application is made using android studio with a Java-based supporting application JDK program. The method used in this study is data collection method in the form of literature study and questionnaire method. While the software development method uses the MDLC model. The results of the application when run on a smartphone can be used easily by users, with attractive and easy-to-understand designs and objects. This can be seen from the results of user respondents by 80% with good categories Keywords : Application, Learning Media, English, Android
SYATARY AL RABBANI
2021 · Thesis · Open Access
ABSTRAK Syatary Al Rabbani, C1755201003,2021. Application of Forward and Backward Chainning Methods for the Diagnosis of Digestive System Diseases Based on Android, Advisor I Elia Zakharia, M.T, Advisor II Frengklin Matatula, S.Kom, M.MSi. Information technology plays an important role in supporting the life and efficiency of modern society today. All life has experienced an instant, efficient and effective approach in people's daily activities. Thus the hope of this research can contribute to the community to be able to check and estimate early to recognize digestive system disorders that are being felt. The purpose of this study is to create an application using the Android-based forward and backward chaining method that can be accessed anywhere and easy to use with a simple and Android-based interface that is known to be used by some people's smartphones. The writing methods used in this study include data collection methods (interviews, library studies), software development methods using prototypes and software testing methods using black box testing. The results of this study are an expert system application for diagnosing digestive system disorders that can run on the android operating system with internet access for database calls, which serves for early detection of digestive system disorders and wants to ascertain what digestive disorders are being felt so that it can be useful for general public
DAVID BATUAH BRAHIM
2021 · Thesis · Open Access
David Batuah Brahim, C1757201030, 2021. Analisis Dan Desain Media Pembelajaran Interaktif Untuk Anak Sekolah Minggu GPdI Bukit Hindu Palangkaraya Berbasis Android, Pembimbing I Bayu Pratama Nugroho, S.Kom., MT, Pembimbing II Susi Hendartie, M.Kom. Sekolah Minggu merupakan kegiatan pendampingan iman anak yang biasanya diadakan pada hari Minggu, anak sekolah minggu biasanya merupakan anak yang duduk dibangku SD hingga bangku SMP. Inti dari kegiatan ini adalah mengajarkan dasar tentang agama Kristen kepada anak – anak Sekolah Minggu dengan penyampaian materi tentang agama Kristen sesuai isi dari Alkitab termasuk pengenalan lagu – lagu Rohani Kristen yang dikemas sederhana sehingga mudah dipahami. Namun proses pembelajaran di sekolah minggu yang masih konvensional dan keterbatasan alat peraga membuat anak – anak belum bisa sepenuhnya paham dengan materi yang disampaikan. Hal ini juga dipengaruhi oleh waktu kegiatan Sekolah Minggu yang hanya dilaksanakan satu kali dalam seminggu. Dalam melakukan penelitian skripsi ini, penulis menggunakan jenis penelitian kualitatif dengan metode pengumpulan data yaitu observasi, dokumentasi, wawancara, kepustakaan, dan kuesioner. Alat bantu yang digunakan untuk menganalisis dan mendesain media pembelajaran ini diantaranya UML (Unified Modelling Language), PIECES (Performance, Information, Economic, Control, Efficiency, Services). Serta perancang desain antarmuka menggunakan Balsamiq MockUp. Hasil dari penelitian berdasarkan kuesioner adalah rata-rata sebesar 85.5% murid dan 89.4% guru merasa perlunya pembaharuan sistem yang ada, dan dengan itu maka penulis juga mendesain antarmuka media pembelajaran untuk meningkatkan pembelajaran sekolah minggu.
RAHMADANI SHOFARI
2021 · Thesis · Open Access
Rahmadani Shofari, C1457201063, 2021, Analysis and Design of a basic food and vegetable ordering system at an ERZI shop in the city of Palangka Raya, Advisor I Rommi Kaestria,M.Kom., Advisor II Rosmiati,M.Kom. Grocery and Vegetable Shop ERZI is a business engaged in trading vegetables and basic necessities, having its address at Jalan Tingang Induk, Bukit Tunggal, Kec. Jekan Raya, Palangka Raya City, Central Kalimantan. To help promote, a trading system design was made at the ERZI Store. Data collection techniques used in this study are in the form of observations, interviews, literature studies, documentation, and questionnaires. This study also uses the PIECES method and UML analysis tools as well as interface design using balsamiq mockup. The design made can cut activities that are not yet efficient to be efficient for buyers through the system created. In this final project, researchers build to facilitate the buying and selling process at ERZI stores. This system is equipped with a trace order feature for buyers to make it easier to monitor orders. With this system, buyers can shop at the ERZI vegetable store via Smartphone without having to leave the house. The system runs according to function. Based on the results of the questionnaire calculation using a Likert scale with 5 (five) questions given and distributed to 15 (fifteen) respondents, it can be concluded that the analysis and design of the basic food and vegetable ordering system at the ERZI store in the city of Palangka Raya is feasible because it has an interpretation value of 83 ,73%. Keywords: ERZI Store, MY SQL, StarUML, Balsamiq Mockup.
MEGA MILENIA
2021 · Thesis · Open Access
Mega Milenia, C1757201077, 2021. Analysis and design of a website based dayak Kapuas regency wedding information system for media information to the public,Mentor I Bayu Pratama Nugroho, S.Kom., M.T,Mentor II Deden Andriawan, M.Kom. Along with the times, it turns out that so far three are still many people, especially in Indonesia who do not know where and how? The cultural diversity in central Kalimantan includes wedding customs in central Kalimantan , even people who live outside central Kalimantan, most do not know how the culture that exists in central Kalimantan. Likewise, students and students who want to study or are given assignments by teacher and lecturers to get to know dayak traditional culture in depth, they often find it very difficult to find sites related to culture. Dayak customs in full, as well as the limitations of supporting books on the history and culture of the dayak people of central Kalimantan. The author is interested in analyzing and designing a dayak customary marriage information system in Kapuas regency as a medium for delivering information to the general public with the information presented later can help and can provide useful information. In this study, the author uses qualitative research using 4 methodsof data collection, namely observation, interviews,documentation and questionnaires, the analysis used is PIECES, the next is to design a system made using use case diagrams (UML). The results of research based on questionnaires are on average equal to that, the authors also design a web interface to improve the delivery of information to the public.
ANDHIKA
2021 · Thesis · Open Access
Andhika, C1757201079, 2021, Sistem Informasi Penjualan Sembako Di Toko Wibowo Berbasis Web, Pembimbing I Rommi Kaestria, M.Kom., Pembimbing II Suparno, M.Kom. Along with the development of technology, the development of computers is increasingly advanced, and the use of computers as a tool in completing work in the field of information technology is growing in all fields, including in the economic field. This can be seen in a businessman and even MSME which has a large amount of data and requires special handling and limited time. One of them is at the Wibowo Shop. Data processing at the Wibowo Grocery Store is currently still done manually or not yet computerized, such as in the sales transaction recording system, which includes sales data and goods data. The current system refers more to the store owner's performance process in conducting transactions, where the store owner must recap sales data into a ledger, and sometimes the records made by the shop owner often have errors in writing. Then for the shop owner himself, the process of checking the available stock data is still manually, namely by checking directly one by one on the existing items and the recording data is still written in a ledger to store it. Therefore, we need a system that is able to minimize the weaknesses in the old system. In the Food Sales Information System that has been built the author uses research and development research methods and is designed first using the starUML application and Balsamiq Mockups and then translated into program code using the Visual Studio Code application with the Codeigniter framework 3. The results of the BlackBox Testing test are in line with expectations and the results of the assessment of respondents through questionnaires are at the highest level so that they are considered to be able to help reduce in terms of time and energy in the sales process at Wibowo Shop. Keywords: Sales, Groceries, Prototype, and information systems.
RIO FATUCHRAHMAN
2021 · Thesis · Open Access
Permasalahan dalam penelitian ini adalah bagaimana membuat sebuah aplikasi penggajian berbasis web mobile yang dapat membantu staff keuangan melakukan penggajian terhadap karyawan tanpa harus menunggu persetujuan dari pimpinan PT tersebut agar lebih memudahkan keuangan Dalam melakukan penelitian proposal tugas akhir ini ada beberapa metode yang digunakan oleh penulis, yang meliputi metode pengumpulan data, metode pengembangan system, tinjauan umum (Objek penelitian), analisis, dan desain system. Hasil akhir dari penelitian proposal tugas akhir ini adalah berupa aplikasi aplikasi penggajian karyawan bebasis web mobile untuk staff atau pimpinan perusahaan melakukan pengecekan gaji karyawan.
MUHAMMAD ADITYA
2021 · Thesis · Open Access
Kantor Perpustakaan dan Kearsipan Daerah Palangka Raya merupakan Instansi Pemerintah yang bergerak dalam bidang pelayanan masyarakat, pemilahan, penataan, pengumpulan dan penyimpanan segala macam bentuk dokumen penting yang akan dijadikan sebagai arsip. Perkembangan Kantor Perpustakaan dan Kearsipan Daerah Palangka Raya sudah mulai menggunakan sistem informasi berbasis website untuk menunjang kinerjanya. Dalam perkejaan sudah banyak menggunakan komputerisasi salah satunya pengelolaan inventaris barang. Pengelolaan inventaris barang pada kantor Perpustakaan dan Kearsipan Daerah Palangka Raya masih menggunakan sistem yang lama yaitu aplikasi microsoft excel. Dalam pengelolaan data barang harus mengetik dan menyesuakan kolom yang sudah di buat pada microsoft excel seperti kode barang, jenis barang, merk barang, harga barang, tanggal pembelian dan kolom lainnya yang sudah dibuat pada file microsoft excel. Tujuan dari tugas akhir ini untuk menganalisis dan merancang sistem informasi inventaris barang berbasis website yang nantinya dirancang untuk mengelola inventaris, berdasarkan data inventaris barang. Sedangkan yang penulis gunakan dalam metode pengumpulan data adalah metode observasi, wawancara, studi pustaka, dokumentasi dan kuesioner. Penulis menggunakan metode langkah-langkah dasar dalam analisis PIECES dalam melakukan analisis data sebagai metode, sedangkan untuk pemodelan menggunakan DFD (Data Flow Diagram) sebagai tools yang terdiri dari, Diagram Context DFD Level 1 sampai dengan DFD Level 5. Software yang digunakan dalam implementasi desain yaitu Balsamiq Mockups dan Star UML Hasil dari penelitian ini adalah sebuah perancangan desain interface website. Sistem Informasi Inventaris Barang ini nantinya akan menghasilkan perancangan sebuah sistem informasi inventaris barang berbasis website dan bahan pertimbangan atau rekomendasi dalam membangun sistem inventaris barang di kantor perpustakaan dan kearsipan daerah palangka raya. Serta hasil perhitungan Kuesioner Responden menggunakan Skala Likert.