Lewati ke konten utama
Beranda / Penulis

Profil penulis

Rahmad

32 karya publik ditemukan.

2026: 12025: 22024: 22023: 62022: 32021: 82020: 52019: 5

Pembelajaran Huruf Alfabet Melalui Gambar Hewan Dengan Media Audio Bebahasa Inggris Berbasis Android

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Letter is the smallest unit in the form or symbol of a writing system. The letters used in Indonesian are a 26 letter system. Letters are used to form words so that they have meaning and can represent something to be conveyed. It can be said that letters are components that help humans communicate with one another, just imagine if there were no letters, surely we would have a lot of difficulty in conveying information. Currently the media for learning the letters of the alphabet is still done manually, namely the teacher must explain directly or face to face with students. The world of education has also used software to create interactive learning application methods, one of the developments in learning application technology is on mobile devices. In this study there is a system development method using the MDLC (Multimedia Development Life Cycle) method and there is also a data collection method that includes literature study, observation and interviews. The final result of this research is an Android-based English alphabet learning application that can be used by children as learning English alphabet letters based on animal pictures.

ANALISIS DAN PERANCANGAN SISTEM PEMESANAN SEMBAKO DAN SAYURAN PADA TOKO ERZI DI KOTA PALANGKA RAYA

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Rahmadani Shofari, C1457201063, 2021, Analysis and Design of a basic food and vegetable ordering system at an ERZI shop in the city of Palangka Raya, Advisor I Rommi Kaestria,M.Kom., Advisor II Rosmiati,M.Kom. Grocery and Vegetable Shop ERZI is a business engaged in trading vegetables and basic necessities, having its address at Jalan Tingang Induk, Bukit Tunggal, Kec. Jekan Raya, Palangka Raya City, Central Kalimantan. To help promote, a trading system design was made at the ERZI Store. Data collection techniques used in this study are in the form of observations, interviews, literature studies, documentation, and questionnaires. This study also uses the PIECES method and UML analysis tools as well as interface design using balsamiq mockup. The design made can cut activities that are not yet efficient to be efficient for buyers through the system created. In this final project, researchers build to facilitate the buying and selling process at ERZI stores. This system is equipped with a trace order feature for buyers to make it easier to monitor orders. With this system, buyers can shop at the ERZI vegetable store via Smartphone without having to leave the house. The system runs according to function. Based on the results of the questionnaire calculation using a Likert scale with 5 (five) questions given and distributed to 15 (fifteen) respondents, it can be concluded that the analysis and design of the basic food and vegetable ordering system at the ERZI store in the city of Palangka Raya is feasible because it has an interpretation value of 83 ,73%. Keywords: ERZI Store, MY SQL, StarUML, Balsamiq Mockup.