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Koleksi otomatis dari Skripsi/Tugas Akhir

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Desain dan Implementasi WIFI Voucher Menggunakan Mikrotik RB750GR3 pada Jaringan Indihome Historia Coffee Tamiang Layang

WHIZ WILLY VICTORY
· Thesis · Open Access

Whiz Willy Victory, C1855201043 2022. Desain dan Implementasi WIFI VOUCHER menggunakan Mikrotik RB750GR3 pada Jaringan Indihome Hostoria Coffee Tamiang Layang, Advisor I Herkules, S.Kom., M.Cs., Advisor II Catharina Elmayantie, M.Pd. In Tamiang Layang not all areas or private homes have good and stable internet access so networks with wireless or wireless technology such as indihome wifi are needed by everyone, so places that provide indihome wifi such as cafes are the best alternative to relax, play games or doing activities that are online. Hostoria Coffee Tamiang Layang is a cafe that has several facilities owned by Historia Coffee, namely one banner, one shophouse and several seats for customers who buy and indihome Wifi facilities which are only 20Mbps, the problem is that it is used freely and free of charge by everyone. Hostia Coffee Tamiang Layang customers or not customers but only want to use indihome Wifi internet, so that several times the Hosteria Coffee Tamiang Layang Wifi network slows down because the user exceeds the limit and harms the owner, so there needs to be management in limiting the Wifi use. The problem discussed is how to design and implement WIFI VOUCHER using Mikrotik RB750GR3 on the Indihome Hosteria Coffee Tamiang Layang Network. In conducting this study, using software, namely Winbox, Mikhmon and for the method used is the Research and Development method and data collection techniques used are observation, interviews, questionnaires and literature studies. From the results of the implementation of the questionnaire, the writer concluded about the Design and Implementation of WIFI VOUCHER using Mikrotik RB750GR3 on the Indihome Hosteria Coffee Tamiang Layang network has worked well, this is based on the results of the implementation and the user questionnaire with a value of 267.

Aplikasi Pendeteksi Kematangan Cabai Rawit Menggunakan Metode Transformasi Ruang Warna HSI

MEILYANA WIBOWO
· Thesis · Open Access

Meilyana Wibowo, C1855201044, 2021. Aplikasi Pendeteksi Kamatangan Cabai Rawit Menggunakan Metode Transformasi Ruang Warna HSI, Pembimbing I Lili Rusdiana, M.Kom., Pembimbing II Veny Cahya Hardita, M.Kom Utilization of digital images can be used to create maturity detection applications using color image processing. With the digital image, the process of determining the maturity of cayenne pepper can be done computing. The color model used is Hue Saturation Intensity (HSI). Utilization of HSI color imagery is used to make an application for detecting the maturity of cayenne pepper with the suitability of the color of cayenne pepper. The results of the test of 53 data tested in the application are 15 red cayenne pepper data, the output is ripe, 15 green cayenne pepper data is raw, 14 cayenne pepper data is yellow-orange, the output is half cooked, 1 yellow-orange cayenne pepper is ripe. , 2 red-brown rotten chilies with ripe output, 3 green chilies with raw rotten outpits, 1 uneven color chili with orange-yellow dominant with ripe output and 2 chili peppers with uneven color but dominant orange-yellow color with raw output.

RANCANG BANGUN APLIKASI SATWA PADA TAMAN NASIONAL SEBANGAU BERBASIS WEB

FERNANDO
· Thesis · Open Access

Sebangau National Park is a national park located in Central Kalimantan, Indonesia. In administrative division, Sebangau National Park is located in three districts. They are Katingan Regency (52%), Pulang Pisau Regency (38%) and Palangka Raya City (10%). Sebangau National Park consists of peat forest. On the website Sebangau National Park, Palangka Raya only provides information about the Park, news, articles, flora and fauna. The animals available on the website are very few so that there are some animals that are not recognized. For this reason, the "-based animal application in Sebangau National Park" system was developed Web to help introduce other animals. The design method used is the method waterfall, is one type of application development model and is included in the classic life cycle , which emphasizes sequential and systematic phases. For the development model, it can be analogous to a waterfall, where each stage is carried out sequentially from top to bottom. The application used to build the system, Codeiginiter Framework 3,programming languages PHP and HTML, text editor using Sublime Text 3, XAMPP as a web server and MySQL as a database management system.

GAME EDUKASI ARITMETIKA DASAR DAN BANGUN DATAR MENGGUNAKAN CONSTRUCT 3 BERBASIS ANDROID

MUHAMMAD RIZKI
· Thesis · Open Access

Muhammad Rizki, C1855201054, 2023. Game Edukasi Aritmetika Dasar Dan Bangun Datar Menggunakan Construct 3 Berbasis Android, Pembimbing I Lili Rusdiana, M.Kom., M.Kom., Pembimbing II Elok Faiqotul Himmah, S.Si., M.Sc. Dampak dari memainkan game ada bernilai positif dan ada bernilai negatif. Nilai negatif dari bermain game yaitu membuat anak-anak malas untuk belajar maupun mengerjakan tugas dan membuat anak-anak menjadi bermalas-malasan ke sekolah. hal tersebut sangat mengganggu tujuan belajar anak-anak dibawah umur terutama dalam pelajaran matematika. Pembuatan game dibuat melalui Construct 3 dengan versi r308.2. Untuk pembuatan karakter digambar melalui sketchpad, setelah itu object akan di export jadi berformat .png. Object tersebut akan di import ke dalam construct 3 untuk menjadi sprite, background, dan platforms. Untuk menguji hasil running menggunakan editor.construct.net. Dalam penelitian ini telah dihasilkan sebuah game yang berjudul “Arithmetic and Geometry Shooter”. Game ini berjenis Top-down Shooter yang memiliki unsur edukasi berupa mata pelajaran matematika pada pembahasan aritmetika dasar dan bangun datar. Dalam proses pembuatan, game ini dibuat menggunakan software Construct 3 dengan menggunakan metode penelitian pengembangan atau dikenal dengan Research and Development. Jenis penelitian pengembangan atau dikenal dengan Research and Development adalah proses yang digunakan untuk mengembangkan dan memvalidasi produk pendidikan. Langkah-langkah dari proses ini biasanya disebut sebagai siklus R & D, yang terdiri dari mempelajari temuan penelitian yang berkaitan dengan produk yang akan dikembangkan, mengembangkan produk berdasarkan temuan ini, bidang pengujian dalam pengaturan di mana ia akan digunakan akhirnya, dan merevisinya untuk memperbaiki kekurangan yang ditemukan dalam tahap mengajukan pengujian

Penerapan Metode SAW Dalam Sistem Pendukung Keputusan Pemilih Penerima Beasiswa UKT Pada STMIK Palangka Raya Berbasis Web

RATU SANTIKA
· Thesis · Open Access

Ratu Santika, C1857201056, 2022. Application of the Simple Additive Weighting (SAW) Method in the Decision Support System for the Selection of UKT Scholarship Recipients at the Web-Based Stmik Palangkaraya, Advisor I, Susi Hendartie, M.Kom., Advisor II Hotmian Sitohang, M. Kom. With the rapid development of technology, technology has an important role in helping to complete human work, the College of Informatics and Computer Management (STMIK) Palangkaraya organizes an educational assistance program through scholarships, in determining who is entitled to a scholarship, a good decision support system is needed to assist the selection team in the selection process for scholarship recipients because the number of applicants for scholarship recipients is quite large, a support system is needed to make the selection process easier, faster, and reduce errors in determining scholarship recipients, the system that is built is the codeigniter web framework. The analytical method used in the design and construction of this system is PIECES analysis. Data collection techniques in this study are observation, interviews, library research, and documentation. The type of research used in this research is Research & Development (R&D) and to design the system process design made using UML (Unified Modeling Language) then a system test will be carried out using Black Box Testing to test the system made is in accordance with the standards and wishes of the user or not, the results of this study have been successfully implemented into a system and system testing using Black Box Testing as expected. This research produces a decision support system for STMIK Palangkaraya, this system is able to run well with its input and output functions and gives good results because this system is more structured and systematic than the ranking results that can be used as a worthy recommendation to receive a scholarship based on the calculation method SAW.

Rancang Bangun Aplikasi Enkripsi dan Dekripsi File Dengan Menerapkan Algoritma RC4 dan Blowfish

FAZAR RISQI PRATAMA
· Thesis · Open Access

Perkembangan teknologi yang mempermudah pekerjaan manusia adalah kemudahan untuk berbagi data atau file (dokumen) kepada orang yang dituju. Namun seiring berkembangnya teknologi maka akan semakin banyak kejahatan yang terjadi, salah satunya penyalahgunaan data yang bersifat penting. Tujuan penelitian ini yaitu membuat aplikasi keamanan data yang bisa mencegah terjadinya penyalahgunaan data pada pengguna. Aplikasi menyediakan fitur enkripsi dan dekripsi data dengan menerapkan dua buah metode yaitu RC4 dan Blowfish. Aplikasi ini dibuat menggunakan Java NetBeans. Metode yang digunakan dalam tugas akhir ini adalah metode pengumpulan data (studi pustaka, observasi, dokumentasi, kuisioner) dan metode pengembangan perangkat lunak model Prototype. Hasil dari aplikasi dapat dijalankan berbasis desktop dan mudah digunakan oleh pengguna, dengan tampilan menu-menu utama jelas dan mudah dimengerti. Setiap fitur pada Aplikasi berfungsi dengan baik. Tampilan aplikasi mudah dipahami dan ditampilkan dengan baik. Serta hasil responden pengguna adalah 93% sangat baik.

APLIKASI OTOMOTIF SEPEDA MOTOR BUILD UP DUA LANGKAH SUZUKI RK COOL BERBASIS MOBILE ANDROID

CORNELIS THOMAS SAHETAPY
· Thesis · Open Access

Cornelis, 2022. Aplikasi Otomotif Sepeda Motor Build Up Dua Langkah Suzuki RK Cool Berbasis Mobile Android, Pembimbing I Hotmian Sitohang, M.Kom., Pembimbing II Catharina Elmayantie, M.Pd Pada masa sekarang ini, sektor dibidang otomotif sudah sangat berkembang. Dulu otomotif dinilai hanya sebagai bidang yang menangani sistem dan mekanis kendaraan bermotor. Seiring berkembangnya zaman otomotif berkembang menjadi sebagai sarana olah raga, hobi, edukasi dan komunitas. Tidak sedikit pemula yang tertarik untuk menggeluti otomotif sebagai bagian dari hidupnya.Salah satu kegiatan yang paling menarik adalah hobi dalam bidang otomotif. Singkatnya hobi adalah serangkaian kegiatan mengisi waktu dengan tujuan menenangkan dan menyenangkan pikiran seseorang. Di awal milenium ketiga, segmen motor ayago tengah naik daun di Indonesia. Model ini didatangkan dengan status Build UP alias di impor utuh dari Thailand. Jika menyinggung kuda besi ini, model Suzuki RK Cool boleh dibilang punya pamor yang cukup besar saat itu. Modelnya yang kompak menawarkan sensasi menyenangkan ketika berkendara dijalan. Penulis melihat perlunya dibuat sebuah sistem aplikasi otomotif sepeda motor build up dua langkah Suzuki rk cool berbasis mobile android. Aplikasi ini diharapkan bisa menjadi awalan dan panduan untuk menunjang informasi dalam menekuni hobinya. Aplikasi ini memberikan informasi mengenai sejarah, galeri, subtitusi, suku cadang, tips trik dan pemesanan. Pengembangan aplikasi ini diimplementasikan menggunakan Bahasa pemrograman JAVA dan XML. Hasil penelitian yang dilakukan menunjukan bahwa aplikasi ini telah berhasil menampilkan informasi otomotif Suzuki rk cool.

RANCANG BANGUN JARINGAN MENGGUNAKAN MIKROTIK PADA LAB KOMPUTER SMA NEGERI 10 PALANGKA RAYA

LEO FERNANDO
· Thesis · Open Access

ABSTRACT Leo Fernando, C1855201064, 2022. Network Design Using Mikrutik at the Computer Lab of SMA Negeri 10 Palangka Raya, Advisor I Hotmian Sitohang, M.Kom Advisor II Hafiz Riyadh, M.Kom At this time the use of the internet has become an important aspect of everyday life. All the necessary information can be obtained by accessing the internet. SMA Negeri 10 Palangka Raya is an educational institution that has a computer lab room as a means in the practical learning process and exams used by students. The problem faced today is that when all computers are turned on there are several computers that experience problems when accessing via the internet because each has different needs such as browsing and streaming Therefore, it is necessary to have an appropriate bandwidth management mechanism to set the limit for each client, which aims so that all clients can use the internet smoothly even though all clients use it simultaneously and optimize the performance of the available internet connection. After that, an analysis of the Quality of Service measurement of the LAN network was carried out with the parameters of throughput, delay and packet loss before and after the implementation of bandwidth management to get a better Quality of Service comparison. The methods used in this study include interviews, observation, documentation and literature study. The network development method used for the research uses the Network Development Life Cycle (NDLC) method. As a step for development in building a better and more stable network, namely using a proxy in the computer lab of SMA Negeri 10 Palangka Raya Based on the results of research that has been carried out in the bandwidth testing stage using a simple queue for PC servers and PC clients can run well according to the needs that have been set and the results of monitoring using the Wireshark application for analysis of LAN network quality of service before and after the implementation of bandwidth management are both the same - the same as getting an index value of "4" which is included in the "Very Good" category based on the TIPHON standard. Keywords: Mikrotik, Bandwidth Management, NDLC, Simple Queue, Quality of Service, Wireshark

APLIKASI SURAT MASUK DAN SURAT KELUAR BERBASIS ANDROID PADA KANTOR DINAS KEPENDUDUKAN DAN PENCATATAN SIPIL KOTA PALANGKARAYA

BILL ANDRIANNUH
· Thesis · Open Access

Bill Andriannuh, C1855201067, 2022. Aplikasi Surat Masuk Dan Surat Keluar Berbasis Android Pada Kantor Dinas Kependudukan Dan Pencatatan Sipil Kota Palangka Raya, Pembimbing I Ir. Hj. Siti Maryamah, M.M. dan Pembimbing II Veny Cahya Hardita, M.kom. Dengan perkembangan zaman sekarang, teknologi komunikasi berkembang begitu pesat, banyak bermunculannya berbagai alat telekomunikasi atau perhubungan yang canggih, seperti; seluler, televisi, radio, telegram, faksimile dan lain sebagainya. Namun masih ada komunikasi tertulis yang tidak dapat dilupakan keberadaannya, bahkan sampai sekarang masih tetap kokoh dipakai seolah tak bisa tergantikan oleh berbagai peralatan komunikasi yang canggih, komunikasi tertulis tersebut adalah surat. Oleh karena itu Aplikasi Surat Masuk Dan Surat Keluar Berbasis Android ini dapat membantuk pihak Dinas Kependudukan Dan Pencatatan Sipil Kota Palangka Raya lebih baik kedepan. Permasalahan dalam penelitian ini adalah bagaimana membuat Aplikasi Surat Masuk Dan Surat Keluar Berbasis Android Pada Kantor Dinas Kependudukan Dan Pencatatan Sipil Kota Palangka Raya. Tujuan yang hendak dicapai dalam penelitian ini adalah untuk membantu dan mempermudah pekerjaan pihak unit kepegawaian Dinas Kependudukan Dan Pencatatan Sipil Kota Palangka Raya. Metode yang digunakan dalam penelitian ini meliputi metode pengumpulan data (observasi, wawancara, dan dokumentasi) dan metode pengembangan perangkat lunak menggunakan metode SDLC (System Development Life Cycle). Analisa sistem menggunakan metode pieces dan pengujuan sistem menggunakan metode Black-Box. Perangkat lunak yang dipakai untuk membangun aplikasi ini adalah Visual Studio Code. Hasil dari kuesioner dengan metode skala likert dengan jumlah 19 responden, pernyataan pertama mendapatkan hasil 78,88%, pernyataan kedua mendapatkan hasil 87,77%, pernyataan ketiga mendapatkan hasil 84,44%, pernyataan keempat mendapatkan hasil 92,22%, pernyataan kelima mendapatkan hasil 87,77%, pernyataan keenam mendapatkan hasil 93,33%, dan dari pernyataan keenam mendapatkan hasil 88,88% telah dikategorikan sangat baik untuk digunakan.

PENENTUAN PENYAKIT TANAMAN PALAWIJA MENGGUNAKAN METODE FUZZY SUGENO

MARSHANDA RIANTI
· Thesis · Open Access

ABSTRAK Marshanda Rianti, C1955201045, 2023. Determination of palawija plant diseases using the Fuzzy Sugeno method, Advisor I Lili Rusdiana, M.Kom., Advisor II Amaya Andri Damaini, S.Kom., M.T. In growing crops, it is very potential to find diseases in these plants with various symptoms, resulting in crop failure that causes losses. The officials and farmers have difficulty in this because of limited knowledge about the symptoms and diseases that exist in crops. From this research, there is a process of implementing the Fuzzy Sugeno Method into a website-based system for determining plant diseases using html, sublime text 3 and PHP programming languages. This expert web system is able to diagnose diseases that exist in plants with symptoms that appear on these plants. The results of this study produce the output of plant disease diagnosis results, namely by selecting the desired symptoms so that the name of the disease that you want to know appears based on the data obtained. On the web there are symptoms of diseases and diseases of palawija plants, to provide information to facilitate the work of officials and farmers. Data collection techniques are carried out by means of observation methods, interview methods, and literature studies.

Aplikasi Diagnosis Mental Health Menggunakan Metode Foward Chaining berbasis Android

PEBRIYANA
· Thesis · Open Access

Melakukan self diagnose mental health dapat mengakibatkan terjadinya pengobatan yang salah, karena akan mengkomsumsi obat-obatan secara sembarangan yang tidak disarankan oleh dokter, sedangkan berobat ke dokter memerlukan biaya yang tidak sedikit. Pada permasalahan tersebut dilakukan penelitian pengembangan sebuah sistem pakar untuk menentukan mental health berbasis android. Tujuan penelitian ini untuk membangun aplikasi diagnosis mental health menggunakan foward chaining berbasis berbasis android. Jenis penelitian ini adalah research and development yang dilakukan pada Yayasan Joint Adulam ministri Desa Marang, kecamatan Bukit Batu, Kota Palangka Raya. Data diperoleh dari hasil observasi dan wawancara dari pasien dan pengurus yayasan Joint Adulam Ministri serta studi pustaka sebagai penunjang referensi yang relevan lalu dilakukan analisis proses pada data yang telah diperoleh. Sebelum membangun aplikasi dilakukan desain proses dan desain tampilan terlebih dahulu lalu dilanjutakan pembuatan aplikasi menggunakan sistem operasi web Kodular. Hasil penelitian pengembangan aplikasi diagnosis mental health berbasis android menunjukan bahwa, hasil uji black box aplikasi dinyatakan berfungsi dengan baik, hal ini juga ditunjukan dengan hasil sebaran kuesioner sebesar 91% responden sangat setuju dengan manfaat aplikasi mental health.

RANCANG BANGUN SISTEM INFORMASI GEOGRAFIS PEMETAAN PROPERTI DPD REI KALIMANTAN TENGAH BERBASIS WEB

RACHMAD ANANDA DAMAPUTRA
· Thesis · Open Access

Sistem Informasi Geografis (SIG) atau Geographic Information System (GIS) adalah sistem informasi pemetaan berbasis komputer yang digunakan untuk memasukkan, menyimpan, memanggil kembali, mengolah, menganalisis dan menghasilkan data bereferensi geografis atau data geospatial. Tujuan dari mengetahui sistem informasi geografis adalah untuk untuk mendukung pengambilan keputusan dalam perencanaan dan pengelolaan penggunaan lahan, sumber daya alam, lingkungan, transportasi, fasilitas kota, dan pelayanan umum lainnya. Dalam pengujian dilakukan pengumpulan data properti rumah dari kantor DPD REI Kalimantan Tengah. Permasalahan dari penelitian ini adalah bagaimana mengimplementasikan lokasi properti menggunakan aplikasi berbasis web dengan Bahasa pemrograman PHP dan framework Codeigniter untuk memetakan lokasi dan spesifikasi properti pada Google Maps API. Penelitian ini menghasilkan output beberapa data seperti detail informasi perusahan properti, spesifikasai detail lokasi unit properti dan tipe bangunan. Sementara dalam prototyping program dimulai dengan pembuatan desain interface menggunakan Balsamiq Wireframes. Kemudian dilanjutkan dengan mengimplementasikan ke dalam kode bahasa pemrograman Php dengan menggunakan framework Codeigniter agar desain aplikasi prediksi kerentanan banjir dapat berfungsi. Setelah program prediksi berhasil dibuat, data properti kecamatan Sabangau dapat di inputkan. Selanjutnya akan diproses oleh sistem yang telah dirancang kedalam kode program, kemudian hasil dari detail properti akan muncul pada Google Maps.

SISTEM INFORMASI AKADEMIK PADA SMP NEGERI 2 MARIKIT BERBASIS WEB MOBILE

JHODI PRATAMA SAPUTRA
· Thesis · Open Access

Jhodi Pratama Saputra, C1857201027, 2022. Academic Information System at SMP Negeri 2 Marikit Web-Based, Advisor I Bayu Pratama Nugroho, S. Kom., M.T. , Advisor II Cristia Putra, S. Kom., M.MSI. Academic information services at SMP Negeri 2 Marikit are currently still carried out conventionally and some have used a computerized system, for example in determining the lesson schedule, teachers still must hold meetings to determine other schedules. With academic services that are still carried out conventionally, the time required is ineffective and less efficient because they must set a schedule for when each teacher has time to attend meetings. This information system was created with the aim of academic services provided by SMP Negeri 2 Marikit to students to be faster and easier. The data collection techniques used in this study were observation, interviews, documentation, literature, and questionnaires. Using the PIECES analysis method, and the Unifield Modeling Language (UML) analysis tool, the interface design uses balsamiq mockup as well as program code processing applications using Visual Studio Code and using MySql as the processing system database. The result of this final project research is in the form of an Academic Information System at SMP Negeri 2 Marikit Based on a Website with the results of calculating the questionnaire using the Likert Scale Method, with questions asked to 20 respondents it can be concluded that the Academic Information System at SMP Negeri 2 Marikit Based website is feasible to use, because it produces an interpretation value of 90%

APLIKASI KLASIFIKASI INVENTARIS BARANG MENGGUNAKAN METODE FUZZY INFERENCE SYSTEM PADA DISKOMINFOSANTIK PROVINSI KALIMANTAN TENGAH

CINDY ADILLA
· Thesis · Open Access

Cindy Adilla, C1955201070, 2022. Application of Inventory Classification Using the Fuzzy Inference System Method for the Central Kalimantan Province's Diskominfosantik, Supervisor I Lili Rusdiana M.Kom., Advisor II Rudini M.Pd. Inventory classification is needed in order to maximize the use of existing inventory and to support the fulfillment of needs according to conditions in the office. Fuzzy logic is an efficient solution for determining classification, because it has a function to provide problem-solving modeling like what humans do with the help of computer technology. The problem of this research is the process of implementing the Fuzzy Inference System Method into a website-based application system for inventory classification at the Communication, Informatics, Encryption, and Statistics Office of Central Kalimantan Province with the html and php programming languages. This research produces the output of inventory classification results, namely the need to add inventory, inventory in appropriate quantities, inventory available quite a lot. There are four variables used in this study, namely the amount of inventory, average use, waiting time, and users. This application also has a feature to generate inventory QR-Code and scan Inventory QR-Code on an android application made with kodular.io. Data collection techniques were carried out by means of observation, interviews, and library research. The application calculation accuracy is 100% the same as manual calculations and the accuracy of the results or the accuracy of the classification results is 61%. Keywords : Classification, FIS, Inventory, QR-Code 

PERANCANGAN JARINGAN PADA WIFI KAMPUS IAIN PALANGKA RAYA MENGGUNAKAN METODE RMA

MUHAMMAD KHALID MAWARDY
· Thesis · Open Access

Muhammad Khalid Mawardy, C1855201058, 2023. Perancangan Jaringan Pada WiFi Kampus IAIN Palangka Raya Menggunakan Metode RMA, Pembimbing I Amaya Andri Damaini, S.Kom., M.T. Pembimbing II Lili Rusdiana, M.Kom. IAIN Palangka Raya selalu berupaya untuk mengembangkan kualitas sumber daya manusia, sarana dan pra sarana agar dapat memberikan layanan perkuliahan yang optimal bagi seluruh mahasiswanya. Salah satu sarana yang menjadi perhatian khusus bagi penulis adalah dukungan fasilitas internet, yang diimplementasikan dalam kegiatan akademik melalui layanan teknologi Wi-Fi yang disediakan untuk meningkatkan efisiensi dan efektivitas aktivitas perkuliahan. Namun, terdapat keluhan tentang kecepatan internet yang tidak stabil dan ketidakmerataan akses Wi-Fi di beberapa tempat di kampus. Oleh karena itu, penulis melakukan penelitian dengan menguji kualitas internet secara langsung di beberapa gedung fakultas yaitu fakultas FTIK, FEBI, FUAD, dan FSYA menggunakan metode QoS yaitu throughput, delay, jitter, dan packet loss serta RMA untuk mengetahui kualitas internet di beberapa gedung fakultas menggunakan aplikasi penganalisis paket jaringan yaitu Wireshark. Penelitian ini bertujuan untuk mengetahui informasi yang dapat digunakan dalam perancangan jaringan Wi-Fi yang lebih baik di kampus IAIN Palangka Raya. Dalam penelitian ini, data dikumpulkan melalui Observasi, Wawancara, dan Dokumentasi. Selain itu, metode deskriptif akan digunakan untuk menganalisis data yang telah terkumpul.Perancangan dilakukan dengan berdasarkan denah atau pemetaan gedung gedung di kampus IAIN Palangka Raya megnggunakan perangkat lunak mikrotik virtual yaitu Winbox sebagai solusi yang ditawarkan oleh penulis tehadap permasalahan layanan Wi-Fi yang ada pada lingkungan kampus IAIN Palangka Raya. Hasil dari penelitian ini berupa parameter kualitas jaringan menggunakan metode QoS dengan standarisasi TIPHON dan RMA yang mana hasil akhirnya akan dijadikan dasar perancangan sekaligus evaluasi layanan Wi-Fi pada kampus IAIN Palangka Raya Jaringan, Perancangan, Quality of Service, RMA, WiFi.

Rancang Bangun Aplikasi Perpustakaan Menggunakan Model Layanan Software As A Service (SAAS) Berbasis Cloud Computing

PEBE YUPINDA
· Thesis · Open Access

ABSTRACT Pebe Yupinda, C1855201028, 2022. Rancang Bangun Aplikasi Perpustakaan Menggunakan Model Layanan Software as a service (SaaS) Bebasis Cloud computing, Pembimbing I Herkules S.Kom., M.Cs., Pembimbing II Dewanto Zulkarnain, M.Kom. The library is a place to access information that is scientific, entertainment, recreational and so on. With the rapid development of science in the field of technology, it is necessary to have a library application that can improve library services so that it can be accessed easily, quickly, and can be accessed without limited distance anytime and anywhere. then the library application using a cloud computing-based software as a service service model was created as a solution to these problems. In building this application, the process model used is the prototyping method, and the programming language used is the PHP programming language. The result of this research is a service that can be accessed with the website via Google Chrome. The services available on the website can be fully accessed by librarians including managing book data, author data, publisher data, class data, loan transactions, return transactions, setting fines, and reports.

Prototype Otomatisasi Hidden TV Cabinet Menggunakan Sensor Infrared Berbasis Arduino Uno

RAHMAT HIDAYAT
· Thesis · Open Access

The rapid development of digital technology has contributed to the development of computer technology. Today, many electrical devices work in an integrated manner with computer systems. One of them is the Smart Furniture device, which is a device that has a very sophisticated automation system to save space and enable furniture for various activities. Hidden TV Cabinet is modern furniture that makes it easy for homeowners to save space, where the TV will appear from a special cabinet that has been made. If the homeowner wants to watch TV, the TV will appear and the homeowner can watch it. The benefits for users are that when the television is in the closet it will be safer from theft, the television is not easily dirty or dusty, saves space usage, and the product is moved automatically. In building a hidden television cabinet, tool planning is necessary so that the prototype development can run on time and the system can run as desired. The construction of this hidden television cabinet prototype uses the Prototype method for the software development model. The stages of this prototype method include communication, quick plan, modelling quick design, construction of prototype, and deployment delivery & feedback. Based on the results of the tests that have been carried out, there were 3 failures in 20 program tests. So the total percentage of program success obtained is 85% and the percentage of failure in program testing is 15%. the construction of the hidden television cabinet prototype is still not perfect physically and systemically.

APLIKASI MONITORING PENDATAAN PENDUDUK DESA BATURAYA 1 KECAMATAN GUNUNG TIMANG BERBASIS CLIENT SERVER

DIKA TELU
· Thesis · Open Access

DIKA TELU, C1855201071, 2022. Application for Monitoring Data Collection for Residents of Batu Raya 1 Village, Gunung Timang District Based on Client Server, Advisor I Elia Zakharia, M.T., Supervisor II Rommi Kaestria, M.KOM In this information age, information needs are increasingly complex and diverse in obtaining information. Communities need quick and easy access to information. With the development of information technology, many agencies from developed societies have used information technology to obtain information. One of the technologies that has developed rapidly, namely internet technology, including the development of Client Server-based Applications. By using the Internet, space and time constraints can be minimized, meaning that information can be accessed anytime and anywhere in a matter of seconds. The information that people need at this time, one of which is Android. Android technology is one that is highly developed. Android is a form that can describe information about an area, such as Baturaya 1 Village, Gunung Timang District. In preparing this study the authors used a software development method, namely Extreme Programming (XP). According to Pressman (2015: 12), the Extreme Programming (XP) method generally promotes the discipline of project management processes that encourage inspection and adaptation, a leadership philosophy that encourages teamwork or individuals, organizing and accountability, engineering practices that allow delivery of high-quality software quickly and business approaches that are in line with developing user needs and company goals. At this stage the author creates a data collection application and village data information so that data is more accurate based on the interviews and planning, the authors determine what requirements are used in the system to help solve system management problems in the form of uml, usecase, activity diagrams. The conclusions that can be drawn from the design of the Client Server-Based Data Collection Monitoring Application for Villagers of Baturaya 1 Village, Gunung Timang District, which have been discussed in previous chapters, are as follows: 1. The process of developing the Client Server-Based Client Server-Based Monitoring Application for Residents of Baturaya 1 Village Village by carrying out the process of collecting data carried out during research such as making observations, interviews, literature studies, planning, design, programming (coding), and testing. The system built includes population data collection in Batu Raya Village 1. Making information applications is made using php, java, MySQL database, and android studio. In compiling this research I used a software development method, namely Extreme Programming so that it becomes an application. 2. With this Android-based application, it can overcome the problems faced by Baturaya 1 Village Officers, especially in collecting population data in Baturaya 1 Village. 3. Based on the data from the questionnaire results with 30 respondents and the data was calculated, the value of the Client Server-Based Client Server-Based Resident Data Collection Monitoring Application in Baturaya Village 1 Village is of good value. So by averaging the results of the 6 questions by sum 1) For question 1, the average result is obtained = 88.6% 2) For question 2, the average result is = 82% 3) For question 3, the average result is obtained = 87.3% 4) For question 4, the average result is obtained = 88.6% 5) For question 5, the average result is = 89.3% 6) For question 6 the average result is = 88% Then the results obtained by 523.8% will be searched for the overall average, namely 523.8/ 6 = 87.3 with a Good predicate.

IMPLEMENTASI DUAL WAN LOAD BALANCE DAN METODE PCC (PER CONNECTION CLASSIFIER) MENGGUNAKAN MIKROTIK RB750GR3 PADA DINAS KEBUDAYAAN DAN PARIWISATA KABUPATEN GUNUNG MAS

SUPRATMANTO
· Thesis · Open Access

Permasalahan saat ini adalah sering terjadinya putus koneksi Internet pada, Dinas Kebudayaan dan Pariwisata Kabupaten Gunung Mas yang mengakibatkan pada semua ruangan tidak dapat mengakses aplikasi dan internet. Jadi, kebutuhan jaringan informasi antar Ruangan sangat tinggi. Maka dari itu, Dinas Kebudayaan dan Pariwisata Kabupaten Gunung Mas menginginkan suatu koneksi Internet yang stabil dan handal dalam menunjang tujuan pelaporan data dan akses internet yang stabil.